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==Behind the scenes== | ==Behind the scenes== | ||
===Development=== | ===Development=== | ||
{{See also|Fate's Arrow (2003)}} | |||
The comic began development some time in 2018<ref>{{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/GunnComics/status/1135631988482875396|published=Jun 3, 2019}}</ref> after [[Jason Wilson]], who served as Lead Artist and Game Designer on the original ''MediEvil'', was approached by [[George Weising]], Senior Managing Producer on the remake, about working on a prequel comic that would accompany the remade game. Jason then asked [[Chris Sorrell]], the Producer on the original ''MediEvil'', to work with him on the comic.<ref name="PREVIEWSWorld">{{cite web|site=PREVIEWSworld|title=Dead Man Dan Returns In MediEvil Graphic Novel|published=September 17, 2019|url=http://www.pushsquare.com/news/2017/12/interview_medievil_creators_give_their_verdict_on_the_forthcoming_ps4_remaster}} | The comic began development some time in 2018<ref>{{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/GunnComics/status/1135631988482875396|published=Jun 3, 2019}}</ref> after [[Jason Wilson]], who served as Lead Artist and Game Designer on the original ''MediEvil'', was approached by [[George Weising]], Senior Managing Producer on the remake, about working on a prequel comic that would accompany the remade game. Jason then asked [[Chris Sorrell]], the Producer on the original ''MediEvil'', to work with him on the comic.<ref name="PREVIEWSWorld">{{cite web|site=PREVIEWSworld|title=Dead Man Dan Returns In MediEvil Graphic Novel|published=September 17, 2019|url=http://www.pushsquare.com/news/2017/12/interview_medievil_creators_give_their_verdict_on_the_forthcoming_ps4_remaster}} | ||
</ref> | </ref> | ||
The story for ''MediEvil: Fate's Arrow'' was originally conceptualised by Chris Sorrell back in 2003 as a sequel to ''[[MediEvil 2]]''.<ref name="PREVIEWSWorld"/><ref>{{Cite web|title = MediEvil 3: Fate’s Arrow|site = Unseen64|url=https://www.unseen64.net/2016/04/19/medievil-3-fate-arrow-ps2-cancelled/}}</ref> However, the comic book version does feature significant changes from the original 2003 outline. The story takes place over the course of two days instead of three weeks, Kiya is not revealed to be the evil sorceress [[Kiyante]] and many characters and locations do not appear in the comic, likely to keep the story more focused and concise. Jason left Chris to write the initial script for the story on his own but asked him for an outline upfront so that he could make notes and suggestions. Chris provided Jason with a draft of the story in comic form which they transformed into a rough version in panel form, leaving Jason with the task of finalising the artwork.<ref name="PREVIEWSWorld"/> | The story for ''MediEvil: Fate's Arrow'' was originally conceptualised by Chris Sorrell back in 2003 as a sequel to ''[[MediEvil 2]]''.<ref name="PREVIEWSWorld"/><ref>{{Cite web|title = MediEvil 3: Fate’s Arrow|site = Unseen64|url=https://www.unseen64.net/2016/04/19/medievil-3-fate-arrow-ps2-cancelled/}}</ref> However, the comic book version does feature significant changes from the original 2003 outline. The story takes place over the course of two days instead of three weeks, Kiya is not revealed to be the evil sorceress [[Kiyante]] and many characters and locations do not appear in the comic, likely to keep the story more focused and concise. Jason left Chris to write the initial script for the story on his own but asked him for an outline upfront so that he could make notes and suggestions. Chris provided Jason with a draft of the story in comic form which they transformed into a rough version in panel form, leaving Jason with the task of finalising the artwork.<ref name="PREVIEWSWorld"/> | ||
===Transcript=== | ===Transcript=== | ||
{{Main|MediEvil: Fate's Arrow/Transcript}} | {{Main|MediEvil: Fate's Arrow/Transcript}} |