Millennium Interactive: Difference between revisions

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|image = [[File:Millenniumlogo.png|230px|center]]
|image = [[File:Millenniumlogo.png|230px|center]]
|type= Video game developer / publisher
|type= Video game developer / publisher
|founded = 1988
|founded = July 17, 1989<ref>{{cite web|url=https://beta.companieshouse.gov.uk/company/02408478|title=CREATURE LABS LTD. - Overview (free company information from Companies House)|site=beta.companieshouse.gov.uk}}</ref>
|founder = Michael Hayward, Tony Beckwith, Ian Saunter, one other
|founder = Michael Hayward, Tony Beckwith, Ian Saunter, one other
|defunct =  July 4th, 1997
|defunct =  July 4, 1997<ref name="TheTimes">{{Cite news|title=''Sony spends £6m on research base''|newspaper=The Times|author=Nisse, Jason|published=July 14, 1997|retrieved=May 15, 2021}}</ref>
|headquarters = Cambridge, United Kingdom
|headquarters = Quern House, Mill Court<br>Great Shelford, United Kingdom<ref>{{Cite web|url=http://web.archive.org/web/19970607010704fw_/http://www.cyberlife.co.uk/cyberlife_enquiries.htm|title=CyberLife Enquiries|published=June 7, 1997|site=CyberLife|retrieved=July 23, 2021}}</ref>
|keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
|keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
|products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a Cambridge-based company responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The original ''[[MediEvil]]'' began development in 1995, prior to Millennium's acquisition by Sony in 1997.
|products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a video game company based in the village of Great Shelford near Cambridge. It was responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The first ''[[MediEvil]]'' began development in 1995, prior to Millennium's acquisition by Sony in 1997.


==History==
==History==
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In November 1994, Cyberlife was set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there were 10 people in this department.
In November 1994, Cyberlife was set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there were 10 people in this department.


On July 4th, 1997, the Millennium development studio, along with several of the projects in development, were sold to Sony Computer Entertainment for £6 million and renamed to [[SCE Cambridge Studio]].<ref name="TheTimes">{{Cite news|title=''Sony spends £6m on research base''|newspaper=The Times|author=Nisse, Jason|published=July 14, 1997|retrieved=May 15, 2021}}</ref><ref>{{Icon|Twitter}} {{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/gunncomics/status/815646211344596992|published=January 1, 2017|retrieved=May 15, 2021}}</ref> This allowed Sony to acquire ''[[MediEvil]]''.
On July 4th, 1997, the Millennium development studio, along with several of the projects in development, were sold to Sony Computer Entertainment for £6 million and renamed to [[SCE Cambridge Studio]].<ref name="TheTimes"/><ref>{{Icon|Twitter}} {{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/gunncomics/status/815646211344596992|published=January 1, 2017|retrieved=May 15, 2021}}</ref> This allowed Sony to acquire ''[[MediEvil]]''.


==References==
==References==