Draft:Music in MediEvil: Difference between revisions

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|name=<div>0</div>  
|name=<div>0</div>  
|aka= The Awakening, IG1A
|aka= The Awakening, IG1A
|song = [[File:Les musiques de MediEvil - The Awakening|250px]]
|song =  
|length = 2:11}}
|length = 2:11}}
'''Track 0''' is used in the [[Dan's Crypt (MediEvil)|Dan's Crypt]], [[The Graveyard (MediEvil)|The Graveyard]], [[Inside the Asylum (MediEvil)|Inside the Asylum]] and [[The Lake]] levels.
'''Track 0''' is used in the [[Dan's Crypt (MediEvil)|Dan's Crypt]], [[The Graveyard (MediEvil)|The Graveyard]], [[Inside the Asylum (MediEvil)|Inside the Asylum]] and [[The Lake]] levels.
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|name=1
|name=1
|aka= Quest for Vengeance, IG2A
|aka= Quest for Vengeance, IG2A
|song= [[File:Les musiques de MediEvil - Quest for Vengeance|250px]]
|song=  
|length= 2:09}}
|length= 2:09}}
'''Track 1''' is used in the [[Return to the Graveyard (MediEvil)|Return to the Graveyard]] and [[The Pumpkin Serpent]].
'''Track 1''' is used in the [[Return to the Graveyard (MediEvil)|Return to the Graveyard]] and [[The Pumpkin Serpent]].
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|name=2
|name=2
|aka= IG3
|aka= IG3
|song= [[File:MediEvil - IG3|250px]]
|song=  
|length= 2:11}}
|length= 2:11}}
'''Track 2''' is used in [[The Ant Caves]].
'''Track 2''' is used in [[The Ant Caves]].
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|name=3
|name=3
|aka= A difficult path, IG7
|aka= A difficult path, IG7
|song= [[File:Les musiques de MediEvil - A difficult path|250px]]
|song=  
|length= 2:07}}
|length= 2:07}}
'''Track 3''' is used in [[Scarecrow Fields (MediEvil)|Scarecrow Fields]].
'''Track 3''' is used in [[Scarecrow Fields (MediEvil)|Scarecrow Fields]].
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|name=4
|name=4
|aka= Enchanted Wood, IG11
|aka= Enchanted Wood, IG11
|song= [[File:Les musiques de MediEvil - Enchanted Wood|250px]]
|song=  
|length= 2:07}}  
|length= 2:07}}  
'''Track 4''' is used in [[The Enchanted Earth]] and [[The Sleeping Village]] levels.
'''Track 4''' is used in [[The Enchanted Earth]] and [[The Sleeping Village]] levels.
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|name=5
|name=5
|aka= Desecrated Church, IG12
|aka= Desecrated Church, IG12
|song= [[File:Les musiques de MediEvil - Desecrated Church|250px]]
|song=  
|length= 2:13}}  
|length= 2:13}}  
'''Track 5''' is used in [[The Hilltop Mausoleum]] level.
'''Track 5''' is used in [[The Hilltop Mausoleum]] level.
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|name=6
|name=6
|aka= City in the Clouds, IG15
|aka= City in the Clouds, IG15
|song= [[File:Les musiques de MediEvil - City in the Clouds|250px]]
|song=  
|length= 2:08}}  
|length= 2:08}}  
'''Track 6''' is used in [[The Haunted Ruins]] level.
'''Track 6''' is used in [[The Haunted Ruins]] level.
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|name=7
|name=7
|aka= IG4
|aka= IG4
|song= [[File:MediEvil - IG4|250px]]
|song=  
|length= 1:53}}
|length= 1:53}}
'''Track 7''' was meant to be used in the scrapped level featuring [[Morten the Worm]], i.e. the original [[Inside the Asylum (MediEvil)|Inside the Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref>
'''Track 7''' was meant to be used in the scrapped level featuring [[Morten the Worm]], i.e. the original [[Inside the Asylum (MediEvil)|Inside the Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref>
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|name=8
|name=8
|aka= Dan's Waltz, IG5A
|aka= Dan's Waltz, IG5A
|song= [[File:Les musiques de MediEvil - Dan's Waltz|250px]]
|song=  
|length= 2:03}}
|length= 2:03}}
'''Track 8''' is used in the [[Cemetery Hill (MediEvil)|Cemetery Hill]] and [[The Entrance Hall]] levels.
'''Track 8''' is used in the [[Cemetery Hill (MediEvil)|Cemetery Hill]] and [[The Entrance Hall]] levels.
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|name=9
|name=9
|aka= Morten's Dance, IG8A
|aka= Morten's Dance, IG8A
|song= [[File:Les musiques de MediEvil - Morten's Dance|250px]]
|song=  
|length= 1:58}}
|length= 1:58}}
'''Track 9''' is used in the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]] level.
'''Track 9''' is used in the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]] level.
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|name=10
|name=10
|aka= IG10
|aka= IG10
|song= [[File:MediEvil - IG10|250px]]
|song=  
|length= 2:01}}
|length= 2:01}}
'''Track 10''' is used in [[The Time Device]] and [[Zarok's Lair]] (outside of the battle arena) levels.
'''Track 10''' is used in [[The Time Device]] and [[Zarok's Lair]] (outside of the battle arena) levels.
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|name=11
|name=11
|aka= Options, OPT
|aka= Options, OPT
|song= [[File:MediEvil - OPT|250px]]
|song=  
|length= 1:53}}
|length= 1:53}}
'''Track 11''' is used in the [[Title Level (MediEvil)|Title Level]].
'''Track 11''' is used in the [[Title Level (MediEvil)|Title Level]].
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|name=12
|name=12
|aka= Hall of Heroes, HOH
|aka= Hall of Heroes, HOH
|song= [[File:MediEvil - HOH|250px]]
|song=  
|length= 2:03}}
|length= 2:03}}
'''Track 12''' is used in the [[Hall of Heroes (MediEvil)|Hall of Heroes]] level.
'''Track 12''' is used in the [[Hall of Heroes (MediEvil)|Hall of Heroes]] level.
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|name=13
|name=13
|aka= Introduction, INTN
|aka= Introduction, INTN
|song= [[File:MediEvil - INTN|250px]]
|song=  
|length= 1:15}}
|length= 1:15}}
'''Track 13''' is used in the [[Credits (MediEvil)|Credits]] level.
'''Track 13''' is used in the [[Credits (MediEvil)|Credits]] level.
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|name=14
|name=14
|aka= Land Map, MAP
|aka= Land Map, MAP
|song= [[File:MediEvil - MAP|250px]]
|song=  
|length= 1:04}}
|length= 1:04}}
'''Track 14''' is used in the [[Land Map]] level.
'''Track 14''' is used in the [[Land Map]] level.
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|name=15
|name=15
|aka= Triumph in Death, Zarok's Lair 3, Credits, CRED
|aka= Triumph in Death, Zarok's Lair 3, Credits, CRED
|song= [[File:Les musiques de MediEvil - Triumph in Death|250px]]
|song=  
|length= 2:41}}
|length= 2:41}}
'''Track 15''' is used in the [[Credits (MediEvil)|Credits]] level.
'''Track 15''' is used in the [[Credits (MediEvil)|Credits]] level.
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|name=16
|name=16
|aka= GBOSS
|aka= GBOSS
|song= [[File:MediEvil - GBOSS|250px]]
|song=  
|length= 2:13}}'''Track 16''' is used during boss fights in the game.
|length= 2:13}}'''Track 16''' is used during boss fights in the game.
{{clear}}
{{clear}}
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|name=17
|name=17
|aka= IG6
|aka= IG6
|song= [[File:MediEvil - IG6|250px]]
|song=  
|length= 2:15}}
|length= 2:15}}
'''Track 17''' is used in the [[Pools of the Ancient Dead (MediEvil)|Pools of the Ancient Dead]] and [[The Gallows Gauntlet]] levels.
'''Track 17''' is used in the [[Pools of the Ancient Dead (MediEvil)|Pools of the Ancient Dead]] and [[The Gallows Gauntlet]] levels.
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|name=18
|name=18
|aka= IG9
|aka= IG9
|song= [[File:MediEvil - IG9|250px]]
|song=  
|length= 2:23}}
|length= 2:23}}
'''Track 18''' is used in [[The Asylum Grounds]] level.
'''Track 18''' is used in [[The Asylum Grounds]] level.
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|name=19
|name=19
|aka= IG13
|aka= IG13
|song= [[File:MediEvil - IG13|250px]]
|song=  
|length= 2:17}}
|length= 2:17}}
'''Track 19''' is used in [[The Ghost Ship]] level.
'''Track 19''' is used in [[The Ghost Ship]] level.
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|name=20
|name=20
|aka= Journey through the Crystal Caves, Crystal Caves, IG14
|aka= Journey through the Crystal Caves, Crystal Caves, IG14
|song= [[File:Les musiques de MediEvil - Journey through the Crystal Caves|250px]]
|song=  
|length= 2:17}}
|length= 2:17}}
'''Track 20''' is used in [[The Crystal Caves]] level.
'''Track 20''' is used in [[The Crystal Caves]] level.
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|name=21
|name=21
|aka= Zarok Boss, ZBOSS
|aka= Zarok Boss, ZBOSS
|song= [[File:MediEvil - ZBOSS|250px]]
|song=  
|length= 2:40}}
|length= 2:40}}
'''Track 21''' is used in [[Zarok's Lair (MediEvil)|Zarok's Lair]] level during [[Zarok's Beast Transformation|Zarok]]'s boss fight.
'''Track 21''' is used in [[Zarok's Lair (MediEvil)|Zarok's Lair]] level during [[Zarok's Beast Transformation|Zarok]]'s boss fight.
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|name=22
|name=22
|aka= Jingle 1, J1
|aka= Jingle 1, J1
|song= [[File:MediEvil - J1|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 1''' is one of the jingles played at the beginning of a level.
'''Jingle 1''' is one of the jingles played at the beginning of a level.
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|name=23
|name=23
|aka= Jingle 2, J2
|aka= Jingle 2, J2
|song= [[File:MediEvil - J2|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 2''' is one of the jingles left unused.
'''Jingle 2''' is one of the jingles left unused.
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|name=24
|name=24
|aka= Jingle 3 , J3
|aka= Jingle 3 , J3
|song= [[File:MediEvil - J3|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 3''' is one of the jingles played at the beginning of a level.
'''Jingle 3''' is one of the jingles played at the beginning of a level.
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|name=25
|name=25
|aka= Jingle 4, J4
|aka= Jingle 4, J4
|song= [[File:MediEvil - J4|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
''''Jingle 4''' is one of the jingles left unused.
''''Jingle 4''' is one of the jingles left unused.
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|name=26
|name=26
|aka= Jingle 5, J5
|aka= Jingle 5, J5
|song= [[File:MediEvil - J5|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 5''' is played after defeating a boss.
'''Jingle 5''' is played after defeating a boss.
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|name=27
|name=27
|aka= Jingle 6, J6
|aka= Jingle 6, J6
|song= [[File:MediEvil - J6|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 6''' is one of the jingles played at the beginning of a level.
'''Jingle 6''' is one of the jingles played at the beginning of a level.
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|name=28
|name=28
|aka= Jingle 7, J7
|aka= Jingle 7, J7
|song= [[File:MediEvil - J7|250px]]
|song=  
|length= 0:07}}'''Jingle 7''' can be heard in the background of the [[Music in MediEvil#12|Hall of Heroes]] track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian ([[MediEvil/SCES-01494|SCES-01494]]) and Spanish ([[MediEvil/SCES-01495|SCES-01495]]) releases, where it replaces the [[Music in MediEvil#37|Game Over]] jingle.
|length= 0:07}}'''Jingle 7''' can be heard in the background of the [[Music in MediEvil#12|Hall of Heroes]] track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian ([[MediEvil/SCES-01494|SCES-01494]]) and Spanish ([[MediEvil/SCES-01495|SCES-01495]]) releases, where it replaces the [[Music in MediEvil#37|Game Over]] jingle.
{{clear}}
{{clear}}
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|name=29
|name=29
|aka= Jingle 8, J8
|aka= Jingle 8, J8
|song= [[File:MediEvil - J8|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 8''' is one of the jingles left unused.
'''Jingle 8''' is one of the jingles left unused.
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|name=30
|name=30
|aka= Jingle 9, J9
|aka= Jingle 9, J9
|song= [[File:MediEvil - J9|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 9''' is one of the jingles left unused.
'''Jingle 9''' is one of the jingles left unused.
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|name=31
|name=31
|aka= Jingle 10, J10
|aka= Jingle 10, J10
|song= [[File:MediEvil - J10|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 10''' is one of the jingles left unused.
'''Jingle 10''' is one of the jingles left unused.
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|name=32
|name=32
|aka= Jingle 11, J11
|aka= Jingle 11, J11
|song= [[File:MediEvil - J11|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 11''' is one of the jingles played at the beginning of a level.
'''Jingle 11''' is one of the jingles played at the beginning of a level.
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|name=33
|name=33
|aka= Jingle 12, J12
|aka= Jingle 12, J12
|song= [[File:MediEvil - J12|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 12''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#2|IG3]].
'''Jingle 12''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#2|IG3]].
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|name=34
|name=34
|aka= Jingle 13, J13
|aka= Jingle 13, J13
|song= [[File:MediEvil - J13|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 13''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#7|IG4]].
'''Jingle 13''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#7|IG4]].
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|name=35
|name=35
|aka= Jingle 14, J14
|aka= Jingle 14, J14
|song= [[File:MediEvil - J14|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 14''' is one of the jingles played at the beginning of a level.
'''Jingle 14''' is one of the jingles played at the beginning of a level.
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|name=36
|name=36
|aka= Jingle 15, J15
|aka= Jingle 15, J15
|song= [[File:MediEvil - J15|250px]]
|song=  
|length= 0:07}}
|length= 0:07}}
'''Jingle 15''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#9|Morten's Dance]].
'''Jingle 15''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#9|Morten's Dance]].
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|name=37
|name=37
|aka= Game Over, GOVR
|aka= Game Over, GOVR
|song= [[File:MediEvil - GOVR|250px]]
|song=  
|length= 0:06}}
|length= 0:06}}
'''Track 22''' is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by [[Music in MediEvil#28|Jingle 7]].
'''Track 22''' is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by [[Music in MediEvil#28|Jingle 7]].
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{{Infobox song
{{Infobox song
|name=1G14
|name=1G14
|song=[[File:Medievil 1 Demo Soundtrack - Menu|250px]]
|song=
|length=0:40
|length=0:40
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
}}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
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{{Infobox song
{{Infobox song
|name=1G7
|name=1G7
|song=[[File:Medievil 1 Demo Soundtrack - The Cemetery|250px]]
|song=
|length=0:42
|length=0:42
}}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
}}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
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{{Infobox song
{{Infobox song
|name=1G1A
|name=1G1A
|song=[[File:Medievil 1 Demo Soundtrack - Unused|250px]]
|song=
|length=0:42
|length=0:42
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
}}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
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{{Infobox song
{{Infobox song
|name=1G2A
|name=1G2A
|song=[[File:Medievil 1 Demo Soundtrack - The Hilltop Mausoleum|250px]]
|song=
|length=0:42
|length=0:42
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.
}}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.