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|nlevel = [[Sleeping Village]] | |nlevel = [[Sleeping Village]] | ||
|plevel = [[Welcome to the Sleeping Village]] | |plevel = [[Welcome to the Sleeping Village]] | ||
|music = [[Village of Madness]]}}{{ | |music = [[Village of Madness]]}}{{LocationResurrection|bgposition=99% 19%|west=[[Welcome to the Sleeping Village]]|southwest=[[Sleeping Village]]}} | ||
{{Trophies| | {{Trophies| | ||
{{Trophy/Resurrection|Descend into Madness}} | {{Trophy/Resurrection|Descend into Madness}} | ||
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{{Trophy/Resurrection|Dan the Invincible}} | {{Trophy/Resurrection|Dan the Invincible}} | ||
}}{{Quote|Inside the Asylum. Here be fire-breathing monsters, headless ghouls and… oh, actually that's somewhere else. This is the one with the mad people.|Loading screen narration}} | }}{{Quote|Inside the Asylum. Here be fire-breathing monsters, headless ghouls and… oh, actually that's somewhere else. This is the one with the mad people.|Loading screen narration}} | ||
'''Inside the Asylum''' is a level in'' [[MediEvil: Resurrection]]''. | '''Inside the Asylum''' is a level in ''[[MediEvil: Resurrection]]''. | ||
==Walkthrough== | ==Walkthrough== | ||
The goal of the level is fairly straightforward: [[Sir Dan]] has to kill all enemies in his path. Once all enemies in a room are defeated, he will be allowed into the next room. This needs to be done until the room with the [[Mad Axeman]] is reached. | The goal of the level is fairly straightforward: [[Sir Dan]] has to kill all enemies in his path. Once all enemies in a room are defeated, he will be allowed into the next room. This needs to be done until the room with the [[Mad Axeman]] is reached. |