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|gender = Male | |gender = Male | ||
|voice = Marc Silk{{citation needed}} | |voice = Marc Silk{{citation needed}} | ||
|age = 12 <small>(at death)</small | |age = 12 <small>(at death)</small>{{Siteref|MED2-EU-Site|uk/nonshocked/characters/four.htm|Winston the Help Ghost}} | ||
|appearances = ''[[MediEvil 2]]''}} {{Quote|Alright Dan, you've come a long way. I'd save if I was you!|Winston's catchphrase.}} | |appearances = ''[[MediEvil 2]]''}} {{Quote|Alright Dan, you've come a long way. I'd save if I was you!|Winston's catchphrase.}} | ||
'''Winston''' (fl. 1886) was a cheeky cockney boy in life. He was summoned by [[Professor Hamilton Kift]] in 1886 to aid Sir Dan. | '''Winston''' (fl. 1886) was a cheeky cockney boy in life. He was summoned by [[Professor Hamilton Kift]] in 1886 to aid Sir Dan. | ||
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{{Empty section}} | {{Empty section}} | ||
===Personality=== | ===Personality=== | ||
Charming and enthusiastic, Winston could brighten even the darkest room with his cheery, sweet nature. He was all-too happy to help and eagerly | Charming and enthusiastic, Winston could brighten even the darkest room with his cheery, sweet nature. He was all-too happy to help and eagerly joined in with the adventure whenever he felt he could be of use. | ||
===Abilities=== | ===Abilities=== | ||
Being a ghost limited Winston's involvement in proceedings somewhat. However, he was often able to scout ahead, giving Dan hits about what was | Being a ghost limited Winston's involvement in proceedings somewhat. However, he was often able to scout ahead, giving Dan hits about what was to come. | ||
==Gameplay== | ==Gameplay== | ||
Winston serves a similar function to the [[Information Gargoyles]] in the [[MediEvil|first game]]. Dan can initiate dialogue with him by walking up to his spectral trail of light and pressing the {{B|X}} button. Winston will offer advice or warn Dan about impending doom. He's an enthusiastic little fella, but he can often be a little cryptic, so his advice may not be as straightforward as it first seems. | Winston serves a similar function to the [[Information Gargoyles]] in the [[MediEvil|first game]]. Dan can initiate dialogue with him by walking up to his spectral trail of light and pressing the {{B|X}} button. Winston will offer advice or warn Dan about impending doom. He's an enthusiastic little fella, but he can often be a little cryptic, so his advice may not be as straightforward as it first seems. |