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Bits of the level can also be seen in the promotional trailer for the game.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}} | Bits of the level can also be seen in the promotional trailer for the game.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}} | ||
{{Comparison | |||
|leftname=''MediEvil ECTS Pre-Alpha'' | |||
|left=[[File:MediEvilECTSPreAlpha-TheSilverWood-Comparison1.gif|250px]] | |||
|rightname=''MediEvil'' trailer | |||
|right=[[File:MediEvil1998-TheSilverWood-Trailer1.gif|250px]] | |||
}} | |||
==Level structure== | ==Level structure== | ||
Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit. | Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit. |