Inside The Asylum (Morten version): Difference between revisions

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'''Inside The Asylum''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]]''. The level was going to feature [[Morten the Earthworm]] in a side-viewed platform section. The level was completely removed from the game,{{Gameref|ECTSPreAlpha}} but was later [[Inside The Asylum|reintroduced with a new design]] inspired by the arcade game ''[[wikipedia:Smash TV|Smash TV]]''.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those{{sic}} I think those rooms did.|author=Chris Sorrell}}
'''Inside The Asylum''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]]''. The level was going to feature [[Morten the Earthworm]] in a side-viewed platform section. The level was completely removed from the game,{{Gameref|ECTSPreAlpha}}{{Note|Inside The Asylum is replaced by Dan's Crypt in the ''MediEvil ECTS Pre-Alpha''. The preceding level, [[MediEvil ECTS Pre-Alpha/The Asylum Grounds|The Asylum Grounds]], had its exit changed from what it was in the ''MediEvil Rolling Demo''; instead of walking up to the Asylum, Dan now instead exits through a different gate leading straight into The Enchanted Earth.|name=removed}} but was later [[Inside The Asylum|reintroduced with a new design]] inspired by the arcade game ''[[wikipedia:Smash TV|Smash TV]]''.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those{{sic}} I think those rooms did.|author=Chris Sorrell}}


Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''.
Textures for the level appear in the ''[[MediEvil Rolling Demo]]''. Most of the environmental textures are from [[The Graveyard]] level, suggesting that the level was using it as a placeholder map. There are also textures for Morten, a [[Beetle]], a [[Big Rat]], a [[Monk's Foot]] and a [[Woodlouse]]. Although these models are not in the ''MediEvil Rolling Demo'', they can be found in the ''[[MediEvil ECTS Pre-Alpha]]''.