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|name = Isibod Brunel | |name = Isibod Brunel | ||
|image = MediEvil2-IsibodBrunelIngameRender.png | |image = MediEvil2-IsibodBrunelIngameRender.png | ||
|aka = Clubber Zombie | |aka = Clubber Zombie<br>Recently Deceased Clubber | ||
|soul = {{Soul|3}}{{ORref|Lalle}} | |soul = {{Soul|3}}{{ORref|Lalle}} | ||
|health = 50 HP{{ORref|Lalle}} | |health = 50 HP{{ORref|Lalle}} | ||
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==Gameplay== | ==Gameplay== | ||
===Overview=== | ===Overview=== | ||
Isibod | Isibod is a special variant of a [[Regal Zombie]]. He must be defeated in order for Sir Dan to obtain the [[Beard]] for his [[Dinner Suit]] disguise. To unlock Isibod's tomb, Dan needs to visit Isibod's house, where he will find the [[Griffin Shield]] and [[Club Membership Card]], as well as a memorial dedicated to him, where he can find the [[Unicorn Shield]]. Slotting the two shields into the tomb will unlock its door. The door will be locked behind Dan after he enters. | ||
Four [[zombies]] will spawn inside the tomb. Two more will spawn after two are slain. These zombies will yield [[soul]]s and count towards the [[chalice]]. Once all six have been defeated, Isibod will come out of his sarcophagus. | Four [[zombies]] will spawn inside the tomb. Two more will spawn after two are slain. These zombies will yield [[soul]]s and count towards the [[chalice]]. Once all six have been defeated, Isibod will come out of his sarcophagus. | ||
At this time, multitudes of zombies will begin spawning. These zombies will not yield any souls. There can be a maximum of twelve zombies in the tomb at one time (thirteen if counting Brunel). Each time a zombie is killed, a new one will take its place. The only way to stop the zombies from spawning is to kill Brunel. After he is defeated, the Beard will spawn in his sarcophagus and the tomb door will be unlocked. Any zombies that spawned before he was defeated will remain. However, if you exit the tomb and re-enter it without killing them, they will disappear. | At this time, multitudes of zombies will begin spawning. These zombies will not yield any souls. There can be a maximum of twelve zombies in the tomb at one time (thirteen if counting Brunel). Each time a zombie is killed, a new one will take its place. The only way to stop the zombies from spawning is to kill Brunel. After he is defeated, the Beard will spawn in his sarcophagus and the tomb door will be unlocked. Any zombies that spawned before he was defeated will remain. However, if you exit the tomb and re-enter it without killing them, they will disappear. | ||
==Behind the scenes== | ==Behind the scenes== | ||
[[File:MediEvil2-IsibodBrunelConceptArt.png|thumb|150px|right|Concept art from the ''[[MediEvil 2 Press CD]]''.]] | [[File:MediEvil2-IsibodBrunelConceptArt.png|thumb|150px|right|Concept art from the ''[[MediEvil 2 Press CD]]''.]] | ||
===Inspiration=== | ===Inspiration=== | ||
Isibod's name and occupation strongly suggest that he is based on the 19th century engineer {{w|Isambard Kingdom Brunel}}, who built dockyards, the Great Western Railway, a series of steamships including the first purpose-built transatlantic steamship, and numerous important bridges and tunnels in England. | Isibod's name and occupation strongly suggest that he is based on the 19th century engineer {{w|Isambard Kingdom Brunel}}, who built dockyards, the Great Western Railway, a series of steamships including the first purpose-built transatlantic steamship, and numerous important bridges and tunnels in England. | ||
==Gallery== | |||
<gallery> | |||
MediEvil2-IsibodBrunelWireframe.png|Wireframe of Isibod's model. | |||
</gallery> | |||
==Notes== | ==Notes== | ||
{{Notelist}} | {{Notelist}} |