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| style="text-align:center;" | 1998 | | style="text-align:center;" | 1998 | ||
| ''MediEvil'' | | ''[[MediEvil (1998)|MediEvil]]'' | ||
| rowspan="2" style="text-align:center;" | PlayStation | | rowspan="2" style="text-align:center;" | PlayStation | ||
| rowspan="3" style="text-align:center;" | SCE Cambridge Studio | | rowspan="3" style="text-align:center;" | SCE Cambridge Studio | ||
|- | |- | ||
| style="text-align:center;" | 2000 | | style="text-align:center;" | 2000 | ||
| ''MediEvil 2'' | | ''[[MediEvil 2]]'' | ||
|- | |- | ||
| style="text-align:center;" | 2005 | | style="text-align:center;" | 2005 | ||
| ''MediEvil: Resurrection'' | | ''[[MediEvil: Resurrection]]'' | ||
| style="text-align:center;" | PlayStation Portable | | style="text-align:center;" | PlayStation Portable | ||
|- | |- | ||
|style="text-align:center;" | 2019 | |style="text-align:center;" | 2019 | ||
| ''MediEvil'' | | ''[[MediEvil (2019)|MediEvil]]'' | ||
| style="text-align:center;" | PlayStation 4 | | style="text-align:center;" | PlayStation 4 | ||
| style="text-align:center;" | Other Ocean Interactive | | style="text-align:center;" | Other Ocean Interactive | ||
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'''''[[MediEvil: Legends]]''''' was a [[Wikipedia:horde mode|horde mode]] hack and slash game. The game's story was about Sir Dan making up stories of heroism to show off in front of the other [[heroes]] in the [[Hall of Heroes]]. The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. | '''''[[MediEvil: Legends]]''''' was a [[Wikipedia:horde mode|horde mode]] hack and slash game. The game's story was about Sir Dan making up stories of heroism to show off in front of the other [[heroes]] in the [[Hall of Heroes]]. The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. | ||
==Gameplay== | ==Gameplay== | ||
{{Empty section}} | {{Empty section}} |