Mad Monks: Difference between revisions

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|weapons = Shovels
|weapons = Shovels
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|medievil=[[The Asylum Grounds]]}}The '''Mad Monks''', alternatively known as '''Grounds Keepers''', are the inhabitants of [[the Asylum Grounds]] which they wander with shovels in their hands.
|medievil=[[The Asylum Grounds]]}}'''Mad Monks''', alternatively known as the '''Grounds Keepers''', were the inhabitants of [[the Asylum Grounds]] where they wandered around with shovels.


==History==
==History==
===''MediEvil''===
===14th century===
These madmen guard the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They can summon more of their kind by ringing bells throughout the maze.
These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
 
==Gameplay==
The monks will wander around trying to hit [[Sir Dan]] with a shovel. Some monks will immediately make their way to a bell which will wake up more nearby monks. It is recommended that players prevent them from doing this initially. However, the bell will need to be rung regardless if one wishes to acquire the [[Chalice of Souls]] in the level.
==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref>
====''MediEvil'' (1998 original)====
 
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. They tiptoe around the grounds on bare feet with their hands clasped in prayer, chanting. They pull out their shovels when they are ready to attack. These elements were likely removed as to avoid religious backlash.
In the 2019 remake of the game they remain undead, appearing as they did in the European versions of the original game.


The monks' design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the US guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the US version of the game.
====''MediEvil: Resurrection''====
According to [[Dominic Cahalin]], the game's lead designer, The Asylum Grounds level was set to appear in the game. The level was cut out due to development time restrictions.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for ''Resurrection'' (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(|author=Dominic Cahalin}} Artist [[Mark Gibbon]] produced some concept art of the Mad Monks. In it, they appear to be hooded and inebriated, wielding a mug of beer in one hand and a flail in the other.
====''MediEvil'' (2019 remake)====
In the [[MediEvil (2019)|2019 remake of the game]] the Mad Monks remain undead, appearing as they did in the European versions of the original game.
==In other languages==
{{Empty section|Languages}}
==Gallery==
==Gallery==
{{Empty section|Gallery}}
{{Empty section|Gallery}}
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==References==
==References==
{{Reflist}}
{{Reflist}}
==Navigation==
{{MediEvil enemies}}
{{MediEvil: Resurrection cut content}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Enemies in MediEvil]]
[[Category:Enemies in MediEvil]]
[[Category:Cut enemies]]
[[Category:Content cut from MediEvil: Resurrection]]