Mad Monks: Difference between revisions

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[[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
[[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. They tiptoe around the grounds on bare feet with their hands clasped in prayer, chanting. They pull out their shovels when they are ready to attack. All of these elements were likely removed as to avoid religious backlash.
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. They tiptoe around the grounds on bare feet with their hands clasped in prayer, chanting. They pull out their shovels when they are ready to attack. All of these elements were likely removed as to avoid religious backlash.
This version of the Mad Monks had seven animations, two of which were cut.
=====US revision=====
=====US revision=====
The monks' design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the US guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the US version of the game.
The monks' design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the US guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the US version of the game.