12,513
edits
DansFriend (talk | contribs) |
DansFriend (talk | contribs) m (→Human version) |
||
Line 48: | Line 48: | ||
=====Human version===== | =====Human version===== | ||
[[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]] | [[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]] | ||
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting. Others wield shovels and attack Dan much like their final iteration. These elements were likely removed | In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting. Others wield shovels and attack Dan much like their final iteration. These elements were likely removed to avoid religious backlash. | ||
This early version of the Mad Monks had seven animations, two of which were cut: | This early version of the Mad Monks had seven animations, two of which were cut: | ||
Line 61: | Line 61: | ||
File:MediEvilECTSPreAlpha-MadMonk-DeathAnim.gif|Death animation. | File:MediEvilECTSPreAlpha-MadMonk-DeathAnim.gif|Death animation. | ||
</gallery> | </gallery> | ||
=====US revision===== | =====US revision===== | ||
[[File:MediEvil1998-TheAsylumGroundsKeepersAttack-Screenshot.png|thumb|right|A group of grounds keepers attacking Sir Dan.]] The monks' design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the US guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the US version of the game. | [[File:MediEvil1998-TheAsylumGroundsKeepersAttack-Screenshot.png|thumb|right|A group of grounds keepers attacking Sir Dan.]] The monks' design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the US guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the US version of the game. |