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==Characteristics== | ==Characteristics== | ||
===Appearance=== | ===Appearance=== | ||
====Canonical account==== | |||
Information Gargoyles are green stone carvings of demonic heads with horns and a goatee. In their mouth they have two protruding fangs. | Information Gargoyles are green stone carvings of demonic heads with horns and a goatee. In their mouth they have two protruding fangs. | ||
====Apocryphal account==== | |||
[[MediEvil: Resurrection|Some sources]] describe the gargoyles as having full bodies complete with small wings, long, gangly arms with three-fingered hands, and small stubby feet with two toes. | |||
===Personality=== | ===Personality=== | ||
====Canonical account==== | |||
Although quite clever, the Information Gargoyles have a snarky sense of humour, looking down on Sir Dan for being a fraud. However, they do occasionally give out helpful hints. | Although quite clever, the Information Gargoyles have a snarky sense of humour, looking down on Sir Dan for being a fraud. However, they do occasionally give out helpful hints. | ||
Whenever a gargoyle speaks, one can observe three traits of speech uncommon to other characters: first, they refer to themselves in the plural; second, they intrinsically pluralise their verbs; and lastly, referring to Sir Dan as "it" instead of "he", though this decreases in prevalence as Dan advances in his adventure. | Whenever a gargoyle speaks, one can observe three traits of speech uncommon to other characters: first, they refer to themselves in the plural; second, they intrinsically pluralise their verbs; and lastly, referring to Sir Dan as "it" instead of "he", though this decreases in prevalence as Dan advances in his adventure. | ||
====Apocryphal account==== | |||
[[MediEvil: Resurrection|Some sources]] claim the gargoyles are very expressive, owing to their having full bodies and thus being able to use body language. They allegedly do not have any awkward speaking traits and are largely short-tempered and sarcastic creatures. | |||
==Gameplay== | ==Gameplay== |