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==Features== | ==Features== | ||
As is the case with the ''[[MediEvil Rolling Demo]]'', the ''MediEvil ECTS Pre-Alpha'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] format of the retail releases of ''MediEvil''. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet. | As is the case with the ''[[MediEvil Rolling Demo]]'', the ''MediEvil ECTS Pre-Alpha'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] format of the retail releases of ''MediEvil''. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet. | ||
===Controls=== | |||
The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, the controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''. | |||
The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''. | |||
====Digital==== | |||
{| class="wikitable" width="100%" | |||
! Action | |||
! Digital - 0 | |||
! Digital - 1 | |||
! Digital - 2 | |||
|- | |||
| style="text-align: center" | Attack (hold for continuous attack) | |||
! {{B|X}} | |||
! {{B|X}} | |||
! {{B|R1}} | |||
|- | |||
| style="text-align: center" | Jump (hold for higher jump) | |||
! {{B|S}} | |||
! {{B|S}} | |||
! {{B|U}} | |||
|- | |||
| style="text-align: center" | Jump-turn | |||
! {{B|T}} | |||
! {{B|T}} | |||
! {{B|L1}} | |||
|- | |||
| style="text-align: center" | Duck (block if shield equipped) | |||
! {{B|O}} | |||
! {{B|D}} | |||
! {{B|D}} | |||
|- | |||
| style="text-align: center" | Walk | |||
! {{B|U}} | |||
! {{B|R1}} | |||
! {{B|T}} | |||
|- | |||
| style="text-align: center" | Walk backwards | |||
! {{B|D}} | |||
! {{B|L2}} | |||
! {{B|X}} | |||
|- | |||
| style="text-align: center" | Turn left | |||
! {{B|L}} | |||
! {{B|L}} | |||
! {{B|L}} | |||
|- | |||
| style="text-align: center" | Turn right | |||
! {{B|R}} | |||
! {{B|R}} | |||
! {{B|R}} | |||
|- | |||
| style="text-align: center" | Sneak | |||
! {{B|U}} + {{B|L1}} | |||
! {{B|L1}} | |||
! {{B|T}} + {{B|L2}} | |||
|- | |||
| style="text-align: center" | Run | |||
! {{B|U}} + {{B|R1}} / {{B|L3}} | |||
! {{B|R2}} / {{B|L3}} | |||
! {{B|T}} + {{B|R2}} / {{B|L3}} | |||
|- | |||
| style="text-align: center" | Jump left | |||
! {{B|L2}} | |||
! {{B|O}} + {{B|L}} | |||
! {{B|S}} | |||
|- | |||
| style="text-align: center" | Jump right | |||
! {{B|R2}} | |||
! {{B|O}} + {{B|R}} | |||
! {{B|O}} | |||
|- | |||
| style="text-align: center" | Open text box | |||
! {{B|R3}} | |||
! {{B|R3}} | |||
! {{B|R3}} | |||
|- | |||
| style="text-align: center" | Show game controls | |||
! {{B|SELECT}} | |||
! {{B|SELECT}} | |||
! {{B|SELECT}} | |||
|- | |||
| style="text-align: center" | Open [[#Pause Menu|pause menu]] | |||
! {{B|START}} | |||
! {{B|START}} | |||
! {{B|START}} | |||
|- | |||
| style="text-align: center" | Show HUD | |||
! {{B|START}} (hold) | |||
! {{B|START}} (hold) | |||
! {{B|START}} (hold) | |||
|} | |||
====Analog - 0==== | |||
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak. | |||
====Analog - 1==== | |||
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak. | |||
===Pause Menu=== | ===Pause Menu=== | ||
The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo''. There are a few notable exceptions: | The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo''. There are a few notable exceptions: |