|
|
Line 20: |
Line 20: |
| <DPL> | | <DPL> |
| category = Interviews with Jason Wilson | | category = Interviews with Jason Wilson |
| | shownamespace=false |
| </DPL> | | </DPL> |
|
| |
|
Line 27: |
Line 28: |
|
| |
|
| ===MediEvil Boards Q&A=== | | ===MediEvil Boards Q&A=== |
| ====February 17, 2013{{Siteref|MediEvil-Boards|11686|Interview with Jason Wilson|February 17, 2013}}====
| |
| '''1) '''There is an elaborate image underneath the center section of a room in the Asylum level. This is the image;
| |
|
| |
|
| |
|
| |
| {{clear}}
| |
|
| |
| What is this meant to be? Is it a kind of easter egg?
| |
|
| |
| '''JW''' - If memory serves me correctly that is the head monk of the Asylum. Some may think it is a young Zarok, but it is not.
| |
|
| |
| '''2)''' I've heard a rumor that the [[Anubis Stone]] sub-plot from the PSP remake was originally intended for the first game but never made it in because of time constraints. Is this true?
| |
|
| |
| '''JW''' - There was no Anubis stone sub plot that I can remember from the original ''Medievil''. None of the original designers of ''Medievil'' was directly involved with the remake.
| |
|
| |
| '''3)''' Was the Jabberwocky chase level still intact when the demo of the first ''MediEvil'' was released? If so, could hacking the demo files possibly turn-up the level?
| |
|
| |
| '''JW''' - The Jabberwocky chase level only ever got to a rough stage of development before it was dropped. Some remnants may exist in the code base but I'm not sure.
| |
|
| |
| '''4)''' A member on the forum discovered a message located within the memory files of the original MediEvil stating; "Buzby sucks eggs, and Eastwood smells!" Would you happen to know the purpose of this message? I assume it was for humorous intentions.
| |
|
| |
| '''JW '''- Ha - 'that' message! Buzby refers to the game coder - James Busby, I think it was an affectionate joke. The 'Eastwood' thing is a private joke known by only a few members of the original team and I couldn't possibly explain it! :)
| |
|
| |
| '''JW''' - Glad you guys are still enjoying the game after all these years! It is a happy thought to know that a bunch of people still enjoy the work that went into that game!
| |
|
| |
| Be sure to check out Chris Sorrel's new spaceman game (coming soon) and my sci-fi/fantasy graphic novel - Surface Tension (coming in Sept). Both projects have a certain quirkiness that Medievil fans might appreciate.
| |
| ====February 20, 2013{{Siteref|MediEvil-Boards|11716|Interview with Jason Wilson|February 20, 2013}}==== | | ====February 20, 2013{{Siteref|MediEvil-Boards|11716|Interview with Jason Wilson|February 20, 2013}}==== |
| '''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him? | | '''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him? |