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===Gameplay=== | ===Gameplay=== | ||
====Lives==== | ====Lives==== | ||
Dan's ''' | Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves. | ||
Lives can generally be found in hidden areas. | |||
====Energy==== | ====Energy==== | ||
Dan's energy is represented by semi-transparent green bones | Dan's energy is represented by semi-transparent green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]]. | ||
At the beginning of the game, Dan will have three Energy Bones. More Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies. | |||
Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three. | |||
Energy | The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine. | ||
===Levels=== | ===Levels=== |