MediEvil Rolling Demo: Difference between revisions

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This is '''not''' the ''MediEvil'' you know.
This is '''not''' the ''MediEvil'' you know.
===Chests===
'''[[Chests]]''' are containers that contain various items. There are three types of chests in the ''MediEvil Rolling Demo'':
{{ItemTableBegin}}
{{ItemTableEntry
|image=MediEvilRollingDemo-NormalChest.PNG
|name=Normal Chests
|description=A normal chest will always contain the same thing every playthrough. It can contain both weapons and shields. It is essentially the same in the retail game.}}
{{ItemTableEntry
|image=MediEvilRollingDemo-MysteryChest.PNG
|name=Mystery Chests
|description=A mystery chest also contains weapons and shields like a normal chest, but its contents are randomised; the contents of the chest are not guaranteed to be the same on another playthrough. The chests can be recognised by their reddish colour and question mark on the front and back. These chests do not appear in the final game.}}
{{ItemTableEntry
|image=MediEvilRollingDemo-SkullChest.PNG
|name=Skull Chests
|description=These chests house [[Smart Bombs]] which explode to damage anyone caught in their blast, including Dan himself. Enemies killed by a bomb will not be added to the total [[#Points|score]] even if Dan is the one to trigger it. In the final game, these chests also house the [[Serpents]].
}}
{{ItemTableEnd}}
===Controls===
===Controls===
The ''MediEvil Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
The ''MediEvil Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
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===Enemies===
===Enemies===
{{Main article|MediEvil Rolling Demo/Enemies|l1=Enemies in the ''MediEvil Rolling Demo''}}
{{Main article|MediEvil Rolling Demo/Enemies|l1=Enemies in the ''MediEvil Rolling Demo''}}
===Energy===
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
At the beginning of the game, Dan will have three Energy Bones. More Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.
Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.


===Full motion videos===
===Full motion videos===
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The list also does not include [[Dan's Crypt]], [[Return to the Graveyard]] or the [[Hall of Heroes]], suggesting that these levels were conceptualised at a later date.
The list also does not include [[Dan's Crypt]], [[Return to the Graveyard]] or the [[Hall of Heroes]], suggesting that these levels were conceptualised at a later date.
===Lives===
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|heads-up display]] and within the game's levels themselves.
Dan begins the game with three Lives. More Lives can usually be found in areas off the beaten path within levels. If Dan loses all of his energy he will lose a Life.
Although Dan can carry a large number of Lives, the '''Life Counter''' will not update beyond the first nine.


===Pause Menu===
===Pause Menu===
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|}
|}
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
===Pick-ups===
====Chests====
'''[[Chests]]''' are containers from which pick-ups can be obtained. There are three types of chests in the ''MediEvil Rolling Demo'':
{{ItemTableBegin}}
{{ItemTableEntry
|image=MediEvilRollingDemo-NormalChest.PNG
|name=Normal Chests
|description=A normal chest will always contain the same thing every playthrough. It can contain both weapons and shields. It is essentially the same in the retail game.}}
{{ItemTableEntry
|image=MediEvilRollingDemo-MysteryChest.PNG
|name=Mystery Chests
|description=A mystery chest also contains weapons and shields like a normal chest, but its contents are randomised; the contents of the chest are not guaranteed to be the same on another playthrough. The chests can be recognised by their reddish colour and question mark on the front and back. These chests do not appear in the final game.}}
{{ItemTableEntry
|image=MediEvilRollingDemo-SkullChest.PNG
|name=Skull Chests
|description=These chests house [[Smart Bombs]] which explode to damage anyone caught in their blast, including Dan himself. Enemies killed by a bomb will not be added to the total [[#Points|score]] even if Dan is the one to trigger it. In the final game, these chests also house the [[Serpents]].
}}
{{ItemTableEnd}}
====Energy====
[[File:MediEvilRollingDemo-EnergyBone.PNG|50px|right]] Dan's energy is represented by glowing green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].


===Points===
At the beginning of the game, Dan will have three Energy Bones. More Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.
[[File:MediEvilRollingDemo-Points.png|thumb|right|Sir Dan earning 125 points for killing a zombie.]] '''Points''' are awarded for picking up [[moneybags]] and dispatching enemies. The '''Score Counter''' in the top right corner of the screen keeps track of points. Points were eventually scrapped and replaced with the [[Chalice of Souls]] and [[Gold]] systems.
 
Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.
 
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.
====Lives====
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|heads-up display]] and within the game's levels themselves.  


Dan only earns points for enemies he kills directly, i.e. enemies who die by drowning or a [[Smart Bomb]] do not award any points. Each enemy type awards a different amount of points. Awarded amounts range from 50 to 5000 points:
Dan begins the game with three Lives. More Lives can usually be found in areas off the beaten path within levels. If Dan loses all of his energy he will lose a Life.
{|
|
*'''50 points'''
**Moneybags
*'''75 points'''
**[[Crows]]
*'''100 points'''
**[[Ant Larvae]]
**[[Bats]]
**[[Hedges]]
**[[Pumpkin Bombs]]
**[[Pumpkin Plants]]
**[[Tentacles]]
**[[Wickermen]]
**[[Zombies|Zombies (Type A)]]
*'''125 points'''
**[[Armoured Knights]]
**[[Ducks]]<nowiki>*</nowiki>
**[[Imps]]
**[[Maggots]]<nowiki>*</nowiki>
**[[Nellie Mad]]<nowiki>*</nowiki>
**[[Patients]]
**[[Pirate Crew]]
**[[Tumbling Torsos]]<nowiki>*</nowiki>
**[[Uncle Mad]]
**[[Zombies|Zombies (Type B)]]
*'''175 points'''
**[[Headless Zombies]]
**[[Mr Mad]]
**[[Mrs Mad]]
**[[Pirate Officers]]
| style="vertical-align: top" |
*'''200 points'''
**[[Mad Monks]]
**[[Scarecrows]]
**[[Undead Warriors]]
**[[Wolves]]
*'''300 points'''
**[[Ants]]
**[[Ghouls]]
**[[Shadow Demons]]
*'''400 points'''
**Not used
*'''500 points'''
**Not used
*'''750 points'''
**[[Rhinotaurs]]<nowiki>*</nowiki>
*'''1000 points'''
**[[Stained Glass Demon]]
*'''1500 points'''
**[[Ant Queen]]
*'''2500 points'''
**Not used
*'''5000 points'''
**[[Pumpkin King]]<nowiki>*</nowiki>
|}
<small><nowiki>*</nowiki> This enemy cannot be encountered in the demo, but can be found in the code.</small>


===Potions===
Although Dan can carry a large number of Lives, the '''Life Counter''' will not update beyond the first nine.
====Potions====
'''Potions''' are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects:
'''Potions''' are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects:
{{ItemTableBegin}}
{{ItemTableBegin}}
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{{ItemTableEnd}}
{{ItemTableEnd}}


===Rune Keys===
====Rune Keys====
[[File:MediEvilRollingDemo-RuneKeyPanel.png|left|Rune Key Panel]]'''Rune Keys''', also known as '''Rune Stones''' or '''Runes''', are objects that can be used to open the many doors and gates in the levels.  
[[File:MediEvilRollingDemo-RuneKeyPanel.png|left|Rune Key Panel]]'''Rune Keys''', also known as '''Rune Stones''' or '''Runes''', are objects that can be used to open the many doors and gates in the levels.  


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[[File:MediEvilRollingDemo-EarthRuneDoor.png|right|50px|Earth Rune door]] There are no Rune Locks shaped like begging hands yet either, which is why some doors are textured to indicate which Rune Key is needed to open them, such as the ones in the Pumpkin Gorge level.
[[File:MediEvilRollingDemo-EarthRuneDoor.png|right|50px|Earth Rune door]] There are no Rune Locks shaped like begging hands yet either, which is why some doors are textured to indicate which Rune Key is needed to open them, such as the ones in the Pumpkin Gorge level.
{{clr}}
{{clr}}
 
====Shields====
===Scrollable text box===
[[File:MediEvilRollingDemo-ScrollableTextBox.png|thumb|right|The scrollable text box.]] By pressing {{B|R3}} during gameplay, a dark blue scrollable text box will be brought up on the screen. While the box is on the screen the game is completely paused just like when accessing the [[#Pause Menu|pause menu]].
 
At the top of the box is the HUD icon for Dan's [[#Lives|lives]] while instructions on how to control the box appear near the bottom: {{B|X}} to advance, {{B|T}} to go back, {{B|O}} to exit. The following text and sprites are within the box itself:
{| class="wikitable"
|<center>[[File:MediEvilRollingDemo-EnergyBoneHUD1.png]]</center>
Never out of print since its debut in 1818<nowiki>*</nowiki>, Mary Shelley's Frankenstein is a novel of surprising psychological depths as well as a horror masterpiece.
 
It has been adapted for the screen again and again - yet until now, no film version has plumbed the story's rich complexities. [[File:MediEvilRollingDemo-EnergyBoneHUD1.png]]<br>The Frankenstein story resonates anew <center>[[File:MediEvilRollingDemo-EnergyBoneHUD1.png]]</center> today, in our age of genetic cloning and replaceable human parts.
 
Press {{B|X}} {{B|T}} {{B|O}} {{B|S}} {{B|L1}} {{B|L2}} buttons.
|-
|
From the earliest days of the cinema, we have been fascinated by visitors from other worlds. Slimy, malevolent and often melodramatic, they have scrambled from their flying saucers and threatened us with their ray-guns in some of the most popular movies ever made. [[File:MediEvilRollingDemo-EnergyBoneHUD2.png]]
|}
<small><nowiki>*</nowiki> This value shows the player's current score.</small>
====Purpose and origin====
According to ''MediEvil's'' producer [[Chris Sorrell]], the box is a display mechanism for the game's help books that he was working on at the time. The text shown in the box was chosen randomly for the purposes of testing.{{WebsiteReference|MediEvil-Boards|12662|author=Winston1|MediEvil developers - Q&A|May 7, 2013}}
 
The first part of the text comes from the back of the book ''Mary Shelley's Frankenstein: The Classic Tale of Terror Reborn on Film'' while the second part is from the back of the book ''They Came From Outer Space: Alien Encounters in the Movies''.
 
===Shields===
Much like in the final game, there are three types of '''[[shield]]s''': Copper, Silver and Gold. Unlike in the final game, all three types share the same model, which is like the Silver Shield in retail. There is also no HUD indicator of a shield's health in the ''MediEvil Rolling Demo''.
Much like in the final game, there are three types of '''[[shield]]s''': Copper, Silver and Gold. Unlike in the final game, all three types share the same model, which is like the Silver Shield in retail. There is also no HUD indicator of a shield's health in the ''MediEvil Rolling Demo''.
<gallery>
<gallery>
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</gallery>
</gallery>


===Weapons===
====Weapons====
Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time. New weapons can be obtained from [[#Chests|chests]] or found on their own in the levels. Upon picking up a new weapon the old one is discarded.  
Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time. New weapons can be obtained from [[#Chests|chests]] or found on their own in the levels. Upon picking up a new weapon the old one is discarded.  


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|}
|}
<small>{{note|a|a}} While powered up, a blue body shield aura forms around Dan that protects him from being hurt.<br>{{note|b|b}} While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.<br>{{note|c|c}} Releases a shockwave while powered up that deals 2 points of weight damage.<br>{{note|d|d}} Indirect hits only deal 2 points of weight damage.<br>{{note|e|e}} No discernible change while powered up.<br>{{note|f|f}} Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.<br>{{note|g|g}} Crashes the game when equipped. If worked around, has no hit detection anyway.</small>
<small>{{note|a|a}} While powered up, a blue body shield aura forms around Dan that protects him from being hurt.<br>{{note|b|b}} While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.<br>{{note|c|c}} Releases a shockwave while powered up that deals 2 points of weight damage.<br>{{note|d|d}} Indirect hits only deal 2 points of weight damage.<br>{{note|e|e}} No discernible change while powered up.<br>{{note|f|f}} Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.<br>{{note|g|g}} Crashes the game when equipped. If worked around, has no hit detection anyway.</small>
===Points===
[[File:MediEvilRollingDemo-Points.png|thumb|right|Sir Dan earning 125 points for killing a zombie.]] '''Points''' are awarded for picking up [[moneybags]] and dispatching enemies. The '''Score Counter''' in the top right corner of the screen keeps track of points. Points were eventually scrapped and replaced with the [[Chalice of Souls]] and [[Gold]] systems.
Dan only earns points for enemies he kills directly, i.e. enemies who die by drowning or a [[Smart Bomb]] do not award any points. Each enemy type awards a different amount of points. Awarded amounts range from 50 to 5000 points:
{|
|
*'''50 points'''
**Moneybags
*'''75 points'''
**[[Crows]]
*'''100 points'''
**[[Ant Larvae]]
**[[Bats]]
**[[Hedges]]
**[[Pumpkin Bombs]]
**[[Pumpkin Plants]]
**[[Tentacles]]
**[[Wickermen]]
**[[Zombies|Zombies (Type A)]]
*'''125 points'''
**[[Armoured Knights]]
**[[Ducks]]<nowiki>*</nowiki>
**[[Imps]]
**[[Maggots]]<nowiki>*</nowiki>
**[[Nellie Mad]]<nowiki>*</nowiki>
**[[Patients]]
**[[Pirate Crew]]
**[[Tumbling Torsos]]<nowiki>*</nowiki>
**[[Uncle Mad]]
**[[Zombies|Zombies (Type B)]]
*'''175 points'''
**[[Headless Zombies]]
**[[Mr Mad]]
**[[Mrs Mad]]
**[[Pirate Officers]]
| style="vertical-align: top" |
*'''200 points'''
**[[Mad Monks]]
**[[Scarecrows]]
**[[Undead Warriors]]
**[[Wolves]]
*'''300 points'''
**[[Ants]]
**[[Ghouls]]
**[[Shadow Demons]]
*'''400 points'''
**Not used
*'''500 points'''
**Not used
*'''750 points'''
**[[Rhinotaurs]]<nowiki>*</nowiki>
*'''1000 points'''
**[[Stained Glass Demon]]
*'''1500 points'''
**[[Ant Queen]]
*'''2500 points'''
**Not used
*'''5000 points'''
**[[Pumpkin King]]<nowiki>*</nowiki>
|}
<small><nowiki>*</nowiki> This enemy cannot be encountered in the demo, but can be found in the code.</small>
===Scrollable text box===
[[File:MediEvilRollingDemo-ScrollableTextBox.png|thumb|right|The scrollable text box.]] By pressing {{B|R3}} during gameplay, a dark blue scrollable text box will be brought up on the screen. While the box is on the screen the game is completely paused just like when accessing the [[#Pause Menu|pause menu]].
At the top of the box is the HUD icon for Dan's [[#Lives|lives]] while instructions on how to control the box appear near the bottom: {{B|X}} to advance, {{B|T}} to go back, {{B|O}} to exit. The following text and sprites are within the box itself:
{| class="wikitable"
|<center>[[File:MediEvilRollingDemo-EnergyBoneHUD1.png]]</center>
Never out of print since its debut in 1818<nowiki>*</nowiki>, Mary Shelley's Frankenstein is a novel of surprising psychological depths as well as a horror masterpiece.
It has been adapted for the screen again and again - yet until now, no film version has plumbed the story's rich complexities. [[File:MediEvilRollingDemo-EnergyBoneHUD1.png]]<br>The Frankenstein story resonates anew <center>[[File:MediEvilRollingDemo-EnergyBoneHUD1.png]]</center> today, in our age of genetic cloning and replaceable human parts.
Press {{B|X}} {{B|T}} {{B|O}} {{B|S}} {{B|L1}} {{B|L2}} buttons.
|-
|
From the earliest days of the cinema, we have been fascinated by visitors from other worlds. Slimy, malevolent and often melodramatic, they have scrambled from their flying saucers and threatened us with their ray-guns in some of the most popular movies ever made. [[File:MediEvilRollingDemo-EnergyBoneHUD2.png]]
|}
<small><nowiki>*</nowiki> This value shows the player's current score.</small>
====Purpose and origin====
According to ''MediEvil's'' producer [[Chris Sorrell]], the box is a display mechanism for the game's help books that he was working on at the time. The text shown in the box was chosen randomly for the purposes of testing.{{WebsiteReference|MediEvil-Boards|12662|author=Winston1|MediEvil developers - Q&A|May 7, 2013}}
The first part of the text comes from the back of the book ''Mary Shelley's Frankenstein: The Classic Tale of Terror Reborn on Film'' while the second part is from the back of the book ''They Came From Outer Space: Alien Encounters in the Movies''.


==Cheats==
==Cheats==