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MediEvil Rolling Demo: Difference between revisions

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<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
===Pick-ups===
===Pick-ups===
'''Pick-ups''' are items that are of use to [[Sir Dan]] on his journey. In the ''MediEvil Rolling Demo'', pick-ups generally take on forms that are different from the ones that appear in the final game. For example, Dan's source of energy in the demo are [[#Energy|Energy Bones]] rather than [[Health Fountains]] or [[Energy Vials]].
Pick-ups are also presented differently in the [[wikipedia:HUD (video gaming)|heads-up display]]; whenever Dan is near a pick-up, a semi-trasparent version of it will appear in the bottom right corner of the screen until it is picked up or Dan gets further away from it.
====Chests====
====Chests====
'''[[Chests]]''' are containers from which pick-ups can be obtained. There are three types of chests in the ''MediEvil Rolling Demo'':
'''[[Chests]]''' are containers from which pick-ups can be obtained. There are three types of chests in the ''MediEvil Rolling Demo'':
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The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.
====Lives====
====Lives====
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|heads-up display]] and within the game's levels themselves.  
[[File:MediEvilRollingDemo-LifeModel.png|80px|right]] Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the [[wikipedia:HUD (video gaming)|HUD]] and within the game's levels themselves.  


Dan begins the game with three Lives. More Lives can usually be found in areas off the beaten path within levels. If Dan loses all of his energy he will lose a Life.
Dan begins the game with three Lives. More Lives can usually be found in areas off the beaten path within levels. If Dan loses all of his energy he will lose a Life.
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<small>{{note|a|a}} While powered up, a blue body shield aura forms around Dan that protects him from being hurt.<br>{{note|b|b}} While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.<br>{{note|c|c}} Releases a shockwave while powered up that deals 2 points of weight damage.<br>{{note|d|d}} Indirect hits only deal 2 points of weight damage.<br>{{note|e|e}} No discernible change while powered up.<br>{{note|f|f}} Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.<br>{{note|g|g}} Crashes the game when equipped. If worked around, has no hit detection anyway.</small>
<small>{{note|a|a}} While powered up, a blue body shield aura forms around Dan that protects him from being hurt.<br>{{note|b|b}} While powered up, a red body shield aura forms around Dan that protects him from being hurt, but also hurts enemies.<br>{{note|c|c}} Releases a shockwave while powered up that deals 2 points of weight damage.<br>{{note|d|d}} Indirect hits only deal 2 points of weight damage.<br>{{note|e|e}} No discernible change while powered up.<br>{{note|f|f}} Inflicts a burn effect which deals 4 points of fire damage six times. When powered up, it releases a fire blast that deals 2 points of fire damage as well.<br>{{note|g|g}} Crashes the game when equipped. If worked around, has no hit detection anyway.</small>
===Points===
===Points===
[[File:MediEvilRollingDemo-Points.png|thumb|right|Sir Dan earning 125 points for killing a zombie.]] '''Points''' are awarded for picking up [[moneybags]] and dispatching enemies. The '''Score Counter''' in the top right corner of the screen keeps track of points. Points were eventually scrapped and replaced with the [[Chalice of Souls]] and [[Gold]] systems.
[[File:MediEvilRollingDemo-Points.png|thumb|right|Sir Dan earning 125 points for killing a zombie.]] '''Points''' are awarded for picking up [[moneybags]] and dispatching enemies. The '''Score Counter''' in the top right corner of the screen keeps track of points. Points were eventually scrapped and replaced with the [[Chalice of Souls]] and [[Gold]] systems.