MediEvil Rolling Demo/Enemies: Difference between revisions

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This is a list of '''enemies''' found in the ''[[MediEvil Rolling Demo]]'' sorted by the levels they appear in.
This is a list of '''enemies''' found in the ''[[MediEvil Rolling Demo]]'' sorted by the levels they appear in.


Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet as most enemies have the default values of dealing and receiving 4 points of damage in each of the damage types. Damage dealt is also not taken into account when enemies fight Dan as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]].
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default values of dealing and receiving 4 points of damage in each of the damage types. Damage dealt is also not taken into account when enemies fight Dan, as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the damage it deals.
==[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]==
==[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]==
{{RollingDemoEnemyTableEntry
{{RollingDemoEnemyTableEntry