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*N-World - A 3D graphics package by Nichimen Graphics used for creating the in-game 3D models.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|retrieved=January 4, 2022|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref><ref>{{Cite web|site=Gamespot|title=Nichimen Introduces New Animation Tool|author=Mullen, Micheal|url=https://www.gamespot.com/articles/nichimen-introduces-new-animation-tool/1100-2451979/|published=April 27, 2000|retrieved=January 4, 2022|quote=Nichimen Graphics Inc., a company known for helping developers build 3D animation into such games as Super Mario, Final Fantasy VII, and MediEvil, has announced its latest suite of software development tools called Mirai.}}</ref> | *N-World - A 3D graphics package by Nichimen Graphics used for creating the in-game 3D models.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|retrieved=January 4, 2022|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref><ref>{{Cite web|site=Gamespot|title=Nichimen Introduces New Animation Tool|author=Mullen, Micheal|url=https://www.gamespot.com/articles/nichimen-introduces-new-animation-tool/1100-2451979/|published=April 27, 2000|retrieved=January 4, 2022|quote=Nichimen Graphics Inc., a company known for helping developers build 3D animation into such games as Super Mario, Final Fantasy VII, and MediEvil, has announced its latest suite of software development tools called Mirai.}}</ref> | ||
*Photoshop 2 - Used for creating in-game textures.<ref name ="atomic"/> | *Photoshop 2 - Used for creating in-game textures.<ref name ="atomic"/> | ||
====Other==== | ====Other==== | ||
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*Psy-Q Software Development Kit | *Psy-Q Software Development Kit | ||
== | ===Soundtrack=== | ||
== | |||
{{main|Les musiques de MediEvil}} | {{main|Les musiques de MediEvil}} | ||
The original soundtrack of the game was made using [[MediEvil#Music|electronic synthesizers]] to simulate an entire orchestra and organ. Paul Arnold and Andrew Barnabas composed the tracks. Chris Sorrell, the game's director, asked them to compose a Danny Elfman-style score, similar to those of ''Beetlejuice'', ''The Nightmare Before Christmas'' and ''Batman Returns''.<ref>{{cite web|url=http://www.gsoundtracks.com/interviews/arnold.htm|title=Interview with composer Paul Arnold|author=Ittensohn, Oliver|site=GSoundtracks|retrieved=18 May, 2012}}</ref> | The original soundtrack of the game was made using [[MediEvil#Music|electronic synthesizers]] to simulate an entire orchestra and organ. Paul Arnold and Andrew Barnabas composed the tracks. Chris Sorrell, the game's director, asked them to compose a Danny Elfman-style score, similar to those of ''Beetlejuice'', ''The Nightmare Before Christmas'' and ''Batman Returns''.<ref>{{cite web|url=http://www.gsoundtracks.com/interviews/arnold.htm|title=Interview with composer Paul Arnold|author=Ittensohn, Oliver|site=GSoundtracks|retrieved=18 May, 2012}}</ref> | ||
Although there's no official soundtrack release, the 71st issue of the | The following tools, CD samples and software were used to create the soundtrack:<ref name = "casestudy">{{cite web|title=Medievil 2 case study|site=Bob and Barn (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20061202001928/http://www.bobandbarn.com/downloads/pdfs/medievil2.pdf}}</ref> | ||
*Roland JV1080 synthesizer | |||
*Akai S3200 sampler using Peter Siedlaczek's "Orchestra", "Advanced Orchestra" and "Classical Choir" sample CDs | |||
* Symphonic Adventures CD | |||
* Emagic Logic Audio 3 | |||
* Digidesign Protools III PCI | |||
Although there's no official soundtrack release, the 71st issue of the French magazine Joypad featured a CD named "Les musiques de Medievil," which contains ten tracks from the game and is the only "soundtrack" ever released for it. | |||
===Tracklist=== | ====Tracklist==== | ||
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===Sales=== | ===Sales=== | ||
The game sold over 800K units world-wide by November 1, 1999.<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release1.htm}}</ref> The studio was awarded a plaque from Sony for selling 250K copies of the game in the fiscal year ending March 31, 1999. The plaque was auctioned off on eBay in the year 2020.{{TwitterRef|Alex Kanaris-Sotiriou|1325408101831479297|November 8, 2020|quote=...Finally we have a 1999 gold plaque the studio received for 250K copies...}} | The game sold over 800K units world-wide by November 1, 1999.<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release1.htm}}</ref> The studio was awarded a plaque from Sony for selling 250K copies of the game in the fiscal year ending March 31, 1999. The plaque was auctioned off on eBay in the year 2020.{{TwitterRef|Alex Kanaris-Sotiriou|1325408101831479297|November 8, 2020|quote=...Finally we have a 1999 gold plaque the studio received for 250K copies...}} | ||
===Re-releases=== | |||
====Platinum==== | |||
Due to the game's relative success in Europe, it was re-released as a Platinum range title in late 1999. Inside copies of this version was a poster featuring an insight into ''MediEvil''<nowiki>'</nowiki>s sequel, ''[[MediEvil 2]]''. This detailed new characters and levels, set in 19th century London. | |||
On the reverse of this image are map instructions for the first four levels of the game. These include details of the locations of vials, Chalices, Life Bottles, [[Runes|Rune Stones]], gargoyles, rune hands, copper and silver shields, primary weapons and other secrets which may only be accessible after finding certain items or completing specific tasks. | |||
According to [https://ukiepedia.ukie.org.uk/ Ukiepedia], the Platinum edition of ''MediEvil'' was the 96th best-selling game release of the year 1999 in the UK.<ref>{{Cite web|url=https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_1999|site=Ukiepedia|title=UK Top Selling Games 1999|retrieved=May 16, 2021}}</ref> | According to [https://ukiepedia.ukie.org.uk/ Ukiepedia], the Platinum edition of ''MediEvil'' was the 96th best-selling game release of the year 1999 in the UK.<ref>{{Cite web|url=https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_1999|site=Ukiepedia|title=UK Top Selling Games 1999|retrieved=May 16, 2021}}</ref> | ||
====Twin Pack==== | |||
The Android release of the game, available exclusively on Xperia Play phones, saw very low sales numbers in its first month, selling between 100 to 500 units in total.<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2011-05-12-psone-sales-on-xperia-play-below-1-000|title=PSone game sales on Xperia Play below 1,000 downloads|published=May 12, 2011|author=Jenkins, David|site=GamesIndustry.biz}}</ref> | {{Empty section}} | ||
====PlayStation Network==== | |||
{{ | {{Empty section}} | ||
====Android==== | |||
The Android re-release of the game, available exclusively on Xperia Play phones, saw very low sales numbers in its first month, selling between 100 to 500 units in total.<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2011-05-12-psone-sales-on-xperia-play-below-1-000|title=PSone game sales on Xperia Play below 1,000 downloads|published=May 12, 2011|author=Jenkins, David|site=GamesIndustry.biz}}</ref> | |||
==Legacy== | |||
{{Empty section}} | |||
==Credits== | ==Credits== | ||
{|class="wikitable" border="1" cellpadding="1" cellspacing="1" style="width:100% margin-right:auto;" | {|class="wikitable" border="1" cellpadding="1" cellspacing="1" style="width:100% margin-right:auto;" |