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MediEvil (1998): Difference between revisions

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*N-World - A 3D graphics package by Nichimen Graphics used for creating the in-game 3D models.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|retrieved=January 4, 2022|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref><ref>{{Cite web|site=Gamespot|title=Nichimen Introduces New Animation Tool|author=Mullen, Micheal|url=https://www.gamespot.com/articles/nichimen-introduces-new-animation-tool/1100-2451979/|published=April 27, 2000|retrieved=January 4, 2022|quote=Nichimen Graphics Inc., a company known for helping developers build 3D animation into such games as Super Mario, Final Fantasy VII, and MediEvil, has announced its latest suite of software development tools called Mirai.}}</ref>
*N-World - A 3D graphics package by Nichimen Graphics used for creating the in-game 3D models.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|retrieved=January 4, 2022|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref><ref>{{Cite web|site=Gamespot|title=Nichimen Introduces New Animation Tool|author=Mullen, Micheal|url=https://www.gamespot.com/articles/nichimen-introduces-new-animation-tool/1100-2451979/|published=April 27, 2000|retrieved=January 4, 2022|quote=Nichimen Graphics Inc., a company known for helping developers build 3D animation into such games as Super Mario, Final Fantasy VII, and MediEvil, has announced its latest suite of software development tools called Mirai.}}</ref>
*Photoshop 2 - Used for creating in-game textures.<ref name ="atomic"/>
*Photoshop 2 - Used for creating in-game textures.<ref name ="atomic"/>
====Music====
The following tools, CD samples and software were used to create the game's original soundtrack:<ref name = "casestudy">{{cite web|title=Medievil 2 case study|site=Bob and Barn (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20061202001928/http://www.bobandbarn.com/downloads/pdfs/medievil2.pdf}}</ref>
*Roland JV1080 synthesizer
*Akai S3200 sampler using Peter Siedlaczek's "Orchestra", "Advanced Orchestra" and "Classical Choir" sample CDs
* Symphonic Adventures CD
* Emagic Logic Audio 3
* Digidesign Protools III PCI


====Other====
====Other====
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*Psy-Q Software Development Kit
*Psy-Q Software Development Kit


==Cover art and CDs==
===Soundtrack===
{{Empty section}}
 
==Additional content==
Inside copies of the platinum version of the game's PlayStation box was a poster featuring an insight into ''MediEvil''<nowiki>'</nowiki>s sequel, ''[[MediEvil 2]]''. This detailed new characters and levels, set in 19th century London.
 
On the reverse of this image are map instructions for the first four levels of the game. These include details of the locations of vials, the chalice, life bottles, [[Runes|rune stones]], gargoyles, rune hands, copper and silver shields, primary weapons and other secrets which may only be accessible after finding certain items or completing specific tasks.
 
==Soundtrack==
{{main|Les musiques de MediEvil}}
{{main|Les musiques de MediEvil}}
The original soundtrack of the game was made using [[MediEvil#Music|electronic synthesizers]] to simulate an entire orchestra and organ. Paul Arnold and Andrew Barnabas composed the tracks. Chris Sorrell, the game's director, asked them to compose a Danny Elfman-style score, similar to those of ''Beetlejuice'', ''The Nightmare Before Christmas'' and ''Batman Returns''.<ref>{{cite web|url=http://www.gsoundtracks.com/interviews/arnold.htm|title=Interview with composer Paul Arnold|author=Ittensohn, Oliver|site=GSoundtracks|retrieved=18 May, 2012}}</ref>
The original soundtrack of the game was made using [[MediEvil#Music|electronic synthesizers]] to simulate an entire orchestra and organ. Paul Arnold and Andrew Barnabas composed the tracks. Chris Sorrell, the game's director, asked them to compose a Danny Elfman-style score, similar to those of ''Beetlejuice'', ''The Nightmare Before Christmas'' and ''Batman Returns''.<ref>{{cite web|url=http://www.gsoundtracks.com/interviews/arnold.htm|title=Interview with composer Paul Arnold|author=Ittensohn, Oliver|site=GSoundtracks|retrieved=18 May, 2012}}</ref>


Although there's no official soundtrack release, the 71st issue of the french magazine Joypad featured a CD named "Les musiques de Medievil," which contains ten tracks from the game and is the only "soundtrack" ever released for it.
The following tools, CD samples and software were used to create the soundtrack:<ref name = "casestudy">{{cite web|title=Medievil 2 case study|site=Bob and Barn (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20061202001928/http://www.bobandbarn.com/downloads/pdfs/medievil2.pdf}}</ref>
*Roland JV1080 synthesizer
*Akai S3200 sampler using Peter Siedlaczek's "Orchestra", "Advanced Orchestra" and "Classical Choir" sample CDs
* Symphonic Adventures CD
* Emagic Logic Audio 3
* Digidesign Protools III PCI
 
Although there's no official soundtrack release, the 71st issue of the French magazine Joypad featured a CD named "Les musiques de Medievil," which contains ten tracks from the game and is the only "soundtrack" ever released for it.


===Tracklist===
====Tracklist====
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===Sales===
===Sales===
The game sold over 800K units world-wide by November 1, 1999.<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release1.htm}}</ref> The studio was awarded a plaque from Sony for selling 250K copies of the game in the fiscal year ending March 31, 1999. The plaque was auctioned off on eBay in the year 2020.{{TwitterRef|Alex Kanaris-Sotiriou|1325408101831479297|November 8, 2020|quote=...Finally we have a 1999 gold plaque the studio received for 250K copies...}}
The game sold over 800K units world-wide by November 1, 1999.<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release1.htm}}</ref> The studio was awarded a plaque from Sony for selling 250K copies of the game in the fiscal year ending March 31, 1999. The plaque was auctioned off on eBay in the year 2020.{{TwitterRef|Alex Kanaris-Sotiriou|1325408101831479297|November 8, 2020|quote=...Finally we have a 1999 gold plaque the studio received for 250K copies...}}
===Re-releases===
====Platinum====
Due to the game's relative success in Europe, it was re-released as a Platinum range title in late 1999. Inside copies of this version was a poster featuring an insight into ''MediEvil''<nowiki>'</nowiki>s sequel, ''[[MediEvil 2]]''. This detailed new characters and levels, set in 19th century London.
On the reverse of this image are map instructions for the first four levels of the game. These include details of the locations of vials, Chalices, Life Bottles, [[Runes|Rune Stones]], gargoyles, rune hands, copper and silver shields, primary weapons and other secrets which may only be accessible after finding certain items or completing specific tasks.


According to [https://ukiepedia.ukie.org.uk/ Ukiepedia], the Platinum edition of ''MediEvil'' was the 96th best-selling game release of the year 1999 in the UK.<ref>{{Cite web|url=https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_1999|site=Ukiepedia|title=UK Top Selling Games 1999|retrieved=May 16, 2021}}</ref>
According to [https://ukiepedia.ukie.org.uk/ Ukiepedia], the Platinum edition of ''MediEvil'' was the 96th best-selling game release of the year 1999 in the UK.<ref>{{Cite web|url=https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_1999|site=Ukiepedia|title=UK Top Selling Games 1999|retrieved=May 16, 2021}}</ref>
 
====Twin Pack====
The Android release of the game, available exclusively on Xperia Play phones, saw very low sales numbers in its first month, selling between 100 to 500 units in total.<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2011-05-12-psone-sales-on-xperia-play-below-1-000|title=PSone game sales on Xperia Play below 1,000 downloads|published=May 12, 2011|author=Jenkins, David|site=GamesIndustry.biz}}</ref>
{{Empty section}}
 
====PlayStation Network====
{{Clear}}
{{Empty section}}
 
====Android====
The Android re-release of the game, available exclusively on Xperia Play phones, saw very low sales numbers in its first month, selling between 100 to 500 units in total.<ref>{{Cite web|url=https://www.gamesindustry.biz/articles/2011-05-12-psone-sales-on-xperia-play-below-1-000|title=PSone game sales on Xperia Play below 1,000 downloads|published=May 12, 2011|author=Jenkins, David|site=GamesIndustry.biz}}</ref>
==Legacy==
{{Empty section}}
==Credits==
==Credits==
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