Arm: Difference between revisions

1,366 bytes added ,  16 July 2023
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Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. Though it cannot be charged, the Light Attack button will let Dan swing his arm; and the Heavy Attack button will let him throw it.
Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. Though it cannot be charged, the Light Attack button will let Dan swing his arm; and the Heavy Attack button will let him throw it.
==Gameplay==
===''[[MediEvil (1998)]]''===
====Attacks====
=====Button Layout 1=====
*{{PSXControls|MA|1}} Cut left
*{{PSXControls|SA|1}} Throw arm
*{{PSXControls|J|1}}, {{PSXControls|MA|1}} Jumping cut
*{{PSXControls|J|1}}, {{PSXControls|SA|1}} Jumping throw
===''[[MediEvil 2]]''===
====Attacks====
=====Button Layout 1=====
*{{PSXControls|MA|1}} Cut left
*{{PSXControls|SA|1}} Throw arm
*{{PSXControls|J|1}}, {{PSXControls|MA|1}} Jumping cut
*{{PSXControls|J|1}}, {{PSXControls|SA|1}} Jumping throw
===''[[MediEvil: Resurrection]]''===
====Attacks====
=====Configuration A=====
*{{ResurrectionControls|FA|A}} Cut left
*{{ResurrectionControls|FA|A}}, {{ResurrectionControls|FA|A}} Cut left + cut right
*{{ResurrectionControls|SA|A}} Throw arm
*{{ResurrectionControls|J|A}}, {{ResurrectionControls|FA|A}} Jumping cut
*{{ResurrectionControls|J|A}}, {{ResurrectionControls|SA|A}} Jumping throw
*{{ResurrectionControls|J|A}} + DOWN, {{ResurrectionControls|FA|A}} (Whilst in retain mode) Rear somersault chop turn
===''[[MediEvil (2019)]]''===
====Attacks====
=====Modern Controls=====
*{{Button|S}} Cut left
*{{Button|C}} Throw arm
*{{Button|X}}, {{Button|S}} Jumping cut
*{{Button|X}}, {{Button|C}} Jumping throw


====Classic Controls====
*{{Button|X}} Cut left
*{{Button|S}} Throw arm
*{{Button|C}}, {{Button|X}} Jumping cut
*{{Button|C}}, {{Button|S}} Jumping throw
==Navigation==
==Navigation==
{{MediEvil inventory}}
{{MediEvil inventory}}