Cemetery Hill: Difference between revisions

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{{Q|The Hilltop Mausoleum waits atop Cemetery Hill. It's a rocky road, but exercise would do those old bones some good.|Loading screen tip}}
{{Pagination|[[Cemetery Hill|MediEvil]]|[[Cemetery Hill (MediEvil: Resurrection)|MediEvil: Resurrection]]}}
 
{{Infobox level
|name = Cemetery Hill
|image =
|chalice = Yes
|enemies = [[Boulder Gargoyles]], [[Zombies]], <br>[[Headless Zombies]]
|plevel = [[The Graveyard]]
|nlevel = [[The Hilltop Mausoleum]]
|music = [[Dan's Waltz]]
|levelnumber = 3.
|music2019=[[Run of the Hill]]
}}
{{LocationMediEvil
|bgposition = 13% 55%
|north = [[The Hilltop Mausoleum]]
|south = [[The Graveyard]]
|southeast = [[Return to the Graveyard]]}}
{{Trophies|
{{Trophy/MediEvil|A Shocking Lack Of Respect}}
{{Trophy/MediEvil|Rock Wrangler}}
}}
{{Quote|The Hilltop Mausoleum waits atop Cemetery Hill. It's a rocky road, but exercise would do those old bones some good.|Loading screen description}}
'''Cemetery Hill''' is the third level in ''[[MediEvil (1998)|MediEvil]]'' and its remake, also serving as an inspiration for the level of the same name in ''[[MediEvil: Resurrection]]''. Implied by name as a hill overlooking the [[Gallowmere]] cemetery, it is the third level in the Necropolis. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to [[Sir Daniel Fortesque]]'s arch-nemesis [[Zarok]] and will learn about key items and destructible obstacles.
'''Cemetery Hill''' is the third level in ''[[MediEvil (1998)|MediEvil]]'' and its remake, also serving as an inspiration for the level of the same name in ''[[MediEvil: Resurrection]]''. Implied by name as a hill overlooking the [[Gallowmere]] cemetery, it is the third level in the Necropolis. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to [[Sir Daniel Fortesque]]'s arch-nemesis [[Zarok]] and will learn about key items and destructible obstacles.


==Walkthrough==
==Walkthrough==
The nefarious Zarok takes centre-stage--and he is taken aback by Sir Dan's new lease on life. He will wake the two [[Boulder Gargoyles]] before trotting off; one rolls soft stones, while the other rolls hard stones/fireballs. Dan could run and jump straight up the winding peak before him and kill these two to head straight away for the exits, but that would suck all the fun out of this area.
The nefarious Zarok takes centre stage--and he is taken aback by Sir Dan's new lease on life. He will wake the two [[Boulder Gargoyles]] before trotting off; one rolls soft stones, while the other rolls hard stones/fireballs. Dan could run and jump straight up the winding peak before him and kill these two to head straight away for the exits, but that would suck all the fun out of this area.


Gargoyles or no, Dan can head left to discover an [[Energy Vial]] in a covered stall with the [[Merchant Gargoyle]]. Clear the zombies and press on, or use the nearby [[Smart Bomb]] to wipe them out.  
Gargoyles or no, Dan can head left to discover an [[Energy Vial]] in a covered stall with the [[Merchant Gargoyle]]. Clear the zombies and press on, or use the nearby [[Smart Bomb]] to wipe them out.  
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[[The Hilltop Mausoleum]] lies beyond the door. Use the nearby [[Fountain of Rejuvenation]] if needed, grab the gold on the opposite side, then exit.
[[The Hilltop Mausoleum]] lies beyond the door. Use the nearby [[Fountain of Rejuvenation]] if needed, grab the gold on the opposite side, then exit.
{{stub}}
===[[Hall of Heroes]]===
The statue the gargoyle is referring to is the first one on the right. Talk to Canny Tim again to get a [[Life Bottle]].
==[[Book of Gallowmere]]==
===Friendlies===
*[[Information Gargoyle]]
*[[Merchant Gargoyle]]
 
===[[:Category:Bosses in MediEvil|Bosses]]===
*[[Zarok]]
 
===[[:Category:Enemies in MediEvil|Enemies]]===
*[[Boulder Gargoyles]]
*[[Headless Zombies]]
*[[Zombies]]
 
==[[:Category:MediEvil inventory|Inventory]]==
===[[:Category:Melee weapons (MediEvil)|Melee weapons]]===
*[[Club (MediEvil)|Club]]
===[[:Category:Armour in MediEvil|Armour]]===
*4 [[Copper Shields]]
 
===[[:Category: Items in MediEvil|Items]]===
*[[Chalice of Souls]]
*[[Witch Talisman]]
 
===[[Treasure]]===
*3 [[Treasure|Moneybags]]
*2 [[Treasure|Chests of Gold]]
 
===[[:Category:Energy|Energy]]===
*2 [[Energy Vial]]s
*[[Health Fountain|Fountain of Rejuvenation]]
==Intermissions==
{{Main|MediEvil/Speech|l1=Speeches in MediEvil}}
===Zarok's monologue===
{{S|speech=128|name=Zarok|So, even from the shackles of death my old enemy pursues me!<br />You're too late Fortesque - already my army has risen from the grave!<br />You will never leave this necropolis... Ha, ha, ha!
}}
===Information Gargoyle (Witches Coven)===
{{S|speech=82|name=Information Gargoyle|Cough! Splutter! Aaah - fresh air!<br />We hates these dark old caves and their filthy stench of old witches. A coven of the nasty old hags lived here once - unholy fires burning all night while they brewed up unspeakable muck in their cauldrons. They moved on years back but the smell still makes our eyes sting.}}
===Gargoyles (Upon defeat)===
{{S|speech=124|name=Gargoyles|We have failed the Master! We give our lives!}}
 
==Books==
{{Main|Books in MediEvil}}
===Book 1===
Some obstructions can be smashed down with clubs and certain other weapons, try experimenting.
 
===Book 2===
The club is a crude, but effective weapon. Bash with it! Burn with it! But beware, one bash too many and it will break.
 
===Book 3===
Of great archaeological Interest. Destroy the boulder and plunder the valuable treasures within.


===Book 4 - A GUIDE TO COVENS - for Witches and Witchcraft enthusiasts===
A Witches Coven would reach the height of its power only when all of their Sacred Flames were alight.<br />Witches have been known to offer help to the questing adventurer, yet they are a reclusive people and have to be summoned by the aid of mystic Charms or Talismans.<br />Let it be known that help from a Witch is rarely given freely, and the Witch will more often than not make a request of the adventurer before any such help is given.<br />If seeking to summon a Witch, remember that they are quite territorial. Any signs of previous Witch activity in an area is good indication that a Witch can be called upon.
===Book 5===
The adventurer would be wise to be thorough in the exploration of an area. Hidden locations reap great rewards.
==Behind the scenes==
===Development===
[[Jason Wilson]] listed the tower of Babel sequence and painting from the film [[wikipedia:Metropolis (1927 film)|''Metropolis'']] as inspiration for this level.<ref>{{Icon|Facebook}} {{cite web|author=Jason Wilson|published=November 3, 2014|title=Reference and inspiration for the game ''MediEvil''|site=Facebook|url=https://www.facebook.com/JayGunnArts/posts/587295241397225}}</ref>
==In other languages==
{{OtherLanguages
|cz = Hřbitovní kopec
|ja = 墓地の丘
|es = Colina del Cementerio
|it = La Collina del Cimitero
|fr = Colline Du Cimetière
|pt = Colina do Cemitério
|de = Der Friedhofshügel
}}
==See also==
==See also==
*[[Cemetery Hill (MediEvil: Resurrection)|Cemetery Hill]] in ''[[MediEvil: Resurrection]]''.
*[[Cemetery Hill (MediEvil: Resurrection)|Cemetery Hill]] in ''[[MediEvil: Resurrection]]''.
==References==
{{Reflist}}
==Navigation==
==Navigation==
{{MediEvil levels}}
{{MediEvil levels}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Levels in MediEvil]]
[[Category:Levels in MediEvil]]