Dan's Crypt: Difference between revisions

A more general rewrite to accommodate the Resurrection split.
(A more general rewrite to accommodate the Resurrection split.)
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{{Quote|The best place to go if you're looking for a dead Dan.|Grim Reaper, ''[[MediEvil: Resurrection]]''}}
{{Quote|Rise and shine, [[Sir Daniel Fortesque|Dan]]! Looks like you've got a second chance at this whole hero-thing. Try not to blow it this time, eh?|Loading screen description}}


'''Dan's Crypt''' is the introductory field level in both [[MediEvil (1998)]] and its [[MediEvil (2019)|2019 reimagining]]. It was also given a slight rework in ''MediEvil: Resurrection''.
'''Dan's Crypt''' is the introductory field level in both ''[[MediEvil (1998)|MediEvil]]'' and its [[MediEvil (2019)|2019 remake]].


Here, the player will be introduced to [[Sir Daniel Fortesque]] and will be given an opportunity to familiarise themselves with the land of [[Gallowmere]] and moving the newly-revived knight around the field.
Here, the player will be introduced to [[Sir Daniel Fortesque]] and will be given an opportunity to familiarise themselves with the land of [[Gallowmere]] and moving the newly-revived knight around the field.


==General walkthrough==
==General walkthrough==
As Dan rises from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind.  
As Dan (with his little friend [[Morten the Earthworm]] in tow) rises from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the [[Life Bottle]] sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life. 


Note the off-colour wall near the exit—Dan cannot do anything with it quite yet, but he will soon be able to.
Note the off-colour wall at the right-hand side of the wall—Dan cannot do anything with it quite yet, but he will soon be able to.


Head left at the intersection to reach a room with an aqueduct/lava flow. Jump the gap to move further in to some [[Gold Coins]] and a chest with a [[Copper Shield]]. Grab the [[Star Rune]] in the vicinity as well.
Head left at the intersection to reach a room with an aqueduct. Jump the gap to move further in to some [[gold]] and a [[chest]] with a [[Copper Shield]]. Grab the [[Star Rune]] in the vicinity as well.


 
Head back and place the Rune in the begging hand near the shut gate, then run toward [[Zarok]]'s magic slime to complete the area.
Head for the gate to place the Rune, then run toward [[Zarok]]'s magic slime to complete the area.


===Return run===
===Return run===
Equip Dan with a [[Club]] or the [[War Hammer]] to smash the off-colour wall. The goodies in here may include some gold, [[Energy Vial]]s, or a [[Life Bottle]], which increases Dan's energy reserves by 300 units and therefore counts as one extra life . Exit the same way as before, and Dan will complete the level with a coveted green check mark.
After obtaining a [[Club]] from [[Cemetery Hill]], Dan can return to smash the off-colour wall. The wall can also be smashed using the [[Hammer]] or the [[Daring Dash]] ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark.
==See also==
*[[Dan's Crypt (MediEvil: Resurrection)|Dan's Crypt]] in ''[[MediEvil: Resurrection]]''.
[[Category:Levels]]
[[Category:Levels in MediEvil]]