Draft:Dogman and Mander

Revision as of 11:48, 22 August 2019 by historia>GENARO GAMES
PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

This article is for the boss fight. For the characters, see Mander and Dogman.


Mander and Dogman are bosses in MediEvil 2. They're fought twice: at the end of the Greenwich Naval Academy level, and later at the beginning of the The Demon (level) level.

Fight Overview

These, along the Demonettes and the Guardians of the Graveyard in the MediEvil, are the only dual boss of the saga.

Note, however, that they DO NOT share a collective health bar like previous dual bosses, so each one must be defeated separately. It's noteworthy that, no health bar for the bosses is shown during the fight.

Mander is fast, and his fighting strategy is to dash around attacking the player, and then getting out of the player's attack range, and his body hitbox is slimmer than his partner, making harder to hit him. He's also a threat from long distance, as he can shot lighting bolts that deal moderate damage.

Dogman, by the other side, is slower, but hard hitting. He always attacks with combos that usually get the player stunned, leaving it in a vulnerable position to Mander's attacks. He has a short attack range, and his body hitbox is bigger than his partner.

Strategy

The player will face both bosses at the same time. It's very useful to keep running with no stop, and attack Dogman when possible with hit-and-run tactics, to avoid getting stunned by his combos. Once Dogman is down, the player should use ranged attacks against Mander, as his close-range attacks, specially his spinning attack, are very damaging.

Alternatively, the player can run around while charging the Hammer, and unleash the charged attack when one of them gets too close, as the charged attack creates a small AoE explosion.