Draft:Peelers: Difference between revisions

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|Row 1 title = Found in:
|Row 1 title = Found in:
|Row 1 info = [[Whitechapel]]}}
|Row 1 info = [[Whitechapel]]}}
'''Peelers''' are enemies from [[MediEvil 2]] . They can be found in the [[Whitechapel]] level.
'''Peelers''' are enemies from [[MediEvil 2]]. They can be found in the [[Whitechapel]] level.
==Official description==
==Official description==
Acting quite a bit like the Keystone Kops, these chubby Peelers are on the look out for [[Jack the Ripper|Jack the ripper]]. If you get too close to them, they will start swinging away with their billy clubs. Peelers will whistle for back-up until you find yourself surrounded. You don't mean them any harm, but you won't let anyone stand in the way of your locating [[Kiya]]. Use [[Lightning]] on them to temporarily stun them, and [[Daring Dash]] to avoid their pursuit.
Acting quite a bit like the Keystone Kops, these chubby Peelers are on the look out for [[Jack the Ripper|Jack the ripper]]. If you get too close to them, they will start swinging away with their billy clubs. Peelers will whistle for back-up until you find yourself surrounded. You don't mean them any harm, but you won't let anyone stand in the way of your locating [[Kiya]]. Use [[Lightning]] on them to temporarily stun them, and [[Daring Dash]] to avoid their pursuit.
[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 20:44, 7 October 2012

PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.

Template:InfoboxAlt Peelers are enemies from MediEvil 2. They can be found in the Whitechapel level.

Official description

Acting quite a bit like the Keystone Kops, these chubby Peelers are on the look out for Jack the ripper. If you get too close to them, they will start swinging away with their billy clubs. Peelers will whistle for back-up until you find yourself surrounded. You don't mean them any harm, but you won't let anyone stand in the way of your locating Kiya. Use Lightning on them to temporarily stun them, and Daring Dash to avoid their pursuit.