Dragon Island: Difference between revisions

m (DansFriend moved page Draft:Dragon Island to Dragon Island without leaving a redirect)
 
(3 intermediate revisions by the same user not shown)
Line 2: Line 2:
{{Infobox level
{{Infobox level
|name = Dragon Island
|name = Dragon Island
|image =  
|image = MediEvilResurrection-DragonIsland-LoadingScreen.PNG
|chalice = No
|chalice = No
|boss = [[Dragon King]]
|boss = [[Dragon King]]
Line 23: Line 23:
The first phase requires that you block the holes the King is coming out of by smashing specific sections of the floor with either the [[Club]] or [[Warhammer]]. Each floor section corresponds to a hole. From left to right, the first floor section corresponds to the third hole, the second section to the fourth hole, third section to the first hole, and finally, fourth section to the second hole.
The first phase requires that you block the holes the King is coming out of by smashing specific sections of the floor with either the [[Club]] or [[Warhammer]]. Each floor section corresponds to a hole. From left to right, the first floor section corresponds to the third hole, the second section to the fourth hole, third section to the first hole, and finally, fourth section to the second hole.


Once all holes are blocked, the King will burst forth from behind the rock wall and the second phase of the battle will begin. The King is vulnerable when he's breathing fire. When he is doing this, get in close and hit him with one of your swords. If you stay within melee range long enough, the King will perform a melee attack with his head. He will also beat his wings to try and knock you into the lava. To avoid the wing attack, take cover behind the crystals in the area.
Once all holes are blocked, the King will burst forth from behind the rock wall and the second phase of the battle will begin. The King is vulnerable when he's breathing fire. When he is doing this, get in close and hit him with one of your swords. If you stay within melee range long enough, the King will perform a melee attack with his head. He will also beat his wings to try and knock you into the lava. To avoid the wing attack, take cover behind the crystals in the area. Be careful though as prolonged exposure to the wing attack will wear crystals down and will eventually cause them to shatter.


After he is defeated, the King finally gives Dan the [[Dragon Armour]]. With a swish of his tail, he sends Dan flying back to the mainland.
After he is defeated, the King finally gives Dan the [[Dragon Armour]]. With a swish of his tail, he sends Dan flying back to the mainland.
With the armour in tow, Dan should consider revisting [[Dan's Crypt (MediEvil: Resurrection)|his crypt]] and [[Inside The Asylum (MediEvil: Resurrection)|the asylum]] before making his way to the [[Haunted Ruins]].
==Dan's Private Journal entry==
==Dan's Private Journal entry==
===NERVOUSLY TO DRAGON'S ISLAND===
===NERVOUSLY TO DRAGON'S ISLAND===
Line 47: Line 50:
Dragon Island serves as a partial replacement for [[The Crystal Caves]] level from the original game. According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], a full version of the Crystal Caves level was set to appear in the game. However, the level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} It is unclear whether this would have been a part of Dragon Island or a separate level not featuring the Dragon King boss fight.
Dragon Island serves as a partial replacement for [[The Crystal Caves]] level from the original game. According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], a full version of the Crystal Caves level was set to appear in the game. However, the level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} It is unclear whether this would have been a part of Dragon Island or a separate level not featuring the Dragon King boss fight.
==In other languages==
==In other languages==
{{Empty section|Languages}}
{{OtherLanguages
|fr=L'Île du Dragon
|de=Dracheninsel
|es=Isla del Dragón
|it=Isola del Drago
}}
 
==References==
==References==
{{Reflist}}
{{Reflist}}