Dragon Island: Difference between revisions

 
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{{Infobox level
{{Infobox level
|name = Dragon Island
|name = Dragon Island
|image =  
|image = MediEvilResurrection-DragonIsland-LoadingScreen.PNG
|chalice = No
|chalice = No
|boss = [[Dragon King]]
|boss = [[Dragon King]]
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After he is defeated, the King finally gives Dan the [[Dragon Armour]]. With a swish of his tail, he sends Dan flying back to the mainland.
After he is defeated, the King finally gives Dan the [[Dragon Armour]]. With a swish of his tail, he sends Dan flying back to the mainland.
With the armour in tow, Dan should consider revisting [[Dan's Crypt (MediEvil: Resurrection)|his crypt]] and [[Inside The Asylum (MediEvil: Resurrection)|the asylum]] before making his way to the [[Haunted Ruins]].


==Dan's Private Journal entry==
==Dan's Private Journal entry==
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Dragon Island serves as a partial replacement for [[The Crystal Caves]] level from the original game. According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], a full version of the Crystal Caves level was set to appear in the game. However, the level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} It is unclear whether this would have been a part of Dragon Island or a separate level not featuring the Dragon King boss fight.
Dragon Island serves as a partial replacement for [[The Crystal Caves]] level from the original game. According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], a full version of the Crystal Caves level was set to appear in the game. However, the level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} It is unclear whether this would have been a part of Dragon Island or a separate level not featuring the Dragon King boss fight.
==In other languages==
==In other languages==
{{Empty section|Languages}}
{{OtherLanguages
|fr=L'Île du Dragon
|de=Dracheninsel
|es=Isla del Dragón
|it=Isola del Drago
}}
 
==References==
==References==
{{Reflist}}
{{Reflist}}