Health Fountain: Difference between revisions

no edit summary
m (DansFriend moved page Draft:Health Fountain to Health Fountain without leaving a redirect)
No edit summary
Line 2: Line 2:
==Gameplay==
==Gameplay==
===Overview===
===Overview===
They can heal up to two [[Life Bottle|life bottles]] worth of energy (600HP in ''[[MediEvil]]'' and ''[[MediEvil 2]]'', 200HP in ''[[MediEvil: Resurrection]]'').
Health Fountains can heal up to two [[Life Bottle|life bottles]] worth of energy (600 HP) in ''[[MediEvil (1998)|MediEvil]]'' and [[MediEvil 2]]. In ''[[MediEvil: Resurrection]]'', Health Fountains only restore 99 HP, which is 1 HP shy of a single Health Bottle.


In ''MediEvil'' and ''MediEvil: Resurrection'', if you re-enter a level after you complete it, the Health Fountain will have replenished and you'll be able to use it again. Daniel doesn't take any damage while standing in a fountain.
In ''MediEvil'' and ''MediEvil: Resurrection'', if you re-enter a level after you complete it, the Health Fountain will have replenished and you'll be able to use it again. Dan doesn't take any damage while standing in a fountain.


In ''MediEvil 2'', if you re-enter a level after you complete it, the Health Fountain will not replenish and will remain drained. Daniel takes damage while standing in a fountain.
In ''MediEvil 2'', if you re-enter a level after you complete it, the Health Fountain will not replenish and will remain drained. Dan takes damage while standing in a fountain.
===Locations===
===Locations===
====''MediEvil''====
====''MediEvil''====