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Health Fountain
From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
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Health Fountains, also known as Fountains of Rejuvenation, were springs of life energy found throughout the land whenever a necromancer resurrected the dead.
Gameplay
Overview
Health Fountains can heal up to two Life Bottles worth of energy (600 HP) in MediEvil and MediEvil 2. In MediEvil: Resurrection, Health Fountains only restore 99 HP, which is 1 HP shy of a single Health Bottle.
In MediEvil and MediEvil: Resurrection, if Sir Dan re-enters an area after it was already cleared, the Health Fountain will have replenished and he'll be able to use it again. Dan doesn't take any damage while standing in a fountain.
In MediEvil 2, if Dan re-enters a previously cleared area, the Health Fountain will not replenish and will remain drained. Dan will also take damage while standing in a fountain.
Behind the tower leading to The Descent, in a small chapel.
In the room with the first switch.
MediEvil: Resurrection
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Behind the scenes
Development
According to Andrew Barnabas, the health fountain’s sound effect was "the first example of pseudo middleware written by Chris Sorrell himself using real-time processing on the ‘spirit’ sound."[1]
References
↑"Wow, we had no idea our sounds were remembered fondly! Heartwarming to read. The Health fountain was the first example of pseudo middleware written by Chris Sorrell himself using real-time processing on the ‘spirit’ sound." — Andrew Barnabas (@AndrewBarnabas) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published August 10, 2019.