Mad Monks: Difference between revisions

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|name = Mad Monks {{BookOfGallowmereCategory|Enemy}}  
|name = Mad Monks {{BookOfGallowmereCategory|Enemy}}  
|gender = Male
|gender = Male
|aka = The Grounds Keepers{{Bookref|MED-Prima}}<br>Malicious Monks
|aka = The Grounds Keepers{{Bookref|MED-Prima}}
|soul = {{MinorEvilSoul}}
|soul = {{MinorEvilSoul}}
|weapons = Shovels
|weapons = Shovels
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===14th century===
===14th century===
These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]].{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Mad Monks}} They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]].{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Mad Monks}} They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
==Characteristics==
===Appearance===
Mad Monks were undead men who had sickly green skin. They had large heads which appeared to be stitched up. They had wonky red eyes, protruding yellow teeth and prominent ears. The monks wore simple brown robes tied around their waist with a thick rope-like belt. They were known to carry shovels around with them.
==Gameplay==
==Gameplay==
===Overview===
===Overview===
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=====Human version=====
=====Human version=====
[[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
[[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting.{{Gameref|ECTSPreAlpha}} Others wield shovels and attack Dan much like their final iteration. These elements were likely removed to avoid religious backlash.
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting.{{Gameref|ECTSPreAlpha}} Others wield shovels and attack Dan much like their final iteration. Killing them would earn Dan 200 [[points]]. These elements were likely removed to avoid religious backlash.


This early version of the Mad Monks had seven animations, two of which were cut:
This early version of the Mad Monks had seven animations, two of which were cut:
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====''MediEvil: Resurrection''====
====''MediEvil: Resurrection''====
[[File:MediEvilResurrection-AssortedConceptArt.jpg|thumb|Concept art by [[Mark Gibbons]].]] According to [[Dominic Cahalin]], the game's lead designer, The Asylum Grounds level was set to appear in the game. The level was cut out due to development time restrictions.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for ''Resurrection'' (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(|author=Dominic Cahalin}} Artist [[Mark Gibbons]] produced some concept art of the Mad Monks. In it, they appear to be hooded and inebriated, wielding a mug of beer in one hand and a flail in the other.
[[File:MediEvilResurrection-AssortedConceptArt.jpg|thumb|Concept art by [[Mark Gibbons]] (top left).]] According to [[Dominic Cahalin]], the game's lead designer, The Asylum Grounds level was set to appear in the game. The level was cut out due to development time restrictions.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for ''Resurrection'' (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(|author=Dominic Cahalin}} Artist [[Mark Gibbons]] produced some concept art of the Mad Monks. In it, they appear to be hooded and inebriated, wielding a mug of beer in one hand and a flail in the other.


====''MediEvil'' (2019 remake)====
====''MediEvil'' (2019 remake)====
In the [[MediEvil (2019)|2019 remake of the game]] the Mad Monks remain undead, appearing as they did in the European versions of the original game.
In the [[MediEvil (2019)|2019 remake of the game]] the Mad Monks remain undead, appearing as they did in the European versions of the original game.
 
==Gallery==
{{Main|:Category:Images of mad monks|l1=Images of mad monks}}
==In other languages==
==In other languages==
{{OtherLanguages
{{OtherLanguages
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|tr=Deli Keşişler
|tr=Deli Keşişler
}}
}}
==Gallery==
{{Main|:Category:Images of mad monks|l1=Images of mad monks}}
==Notes==
==Notes==
{{Notelist}}
{{Notelist}}