Maggots: Difference between revisions

141 bytes added ,  24 November 2023
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|appearstitle = Cut from
|appearstitle = Cut from
|appearances={{Appearances|medievil1998=
|appearances={{Appearances|medievil1998=
*[[Scarecrow Fields]]
*[[Pumpkin Gorge]]
*[[Pumpkin Gorge]]
}}
}}
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<gallery mode="slideshow">
<gallery mode="slideshow">
MediEvilECTSPreAlpha-Maggot-DeathAnim.gif|Death animation.
MediEvilECTSPreAlpha-Maggot-DeathAnim.gif|Death animation.
MediEvilECTSPreAlpha-Maggot-ThrashingAnim.gif|Idle animation.
MediEvilECTSPreAlpha-Maggot-ThrashingAnim.gif|Thrashing animation.
MediEvilECTSPreAlpha-Maggot-PrepareAnim.gif|Shake animation.
MediEvilECTSPreAlpha-Maggot-PrepareAnim.gif|Shake animation.
MediEvilECTSPreAlpha-Maggot-RecoilAnim.gif|Recoil animation.
MediEvilECTSPreAlpha-Maggot-RecoilAnim.gif|Recoil animation.
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MediEvilECTSPreAlpha-Maggot-EmergeAnim.gif|Emerge from ground animation.
MediEvilECTSPreAlpha-Maggot-EmergeAnim.gif|Emerge from ground animation.
</gallery>
</gallery>
==Behind the scenes==
===Development===
Two models of Maggots appear in the ''MediEvil ECTS Pre-Alpha''. One is used in the Pumpkin Gorge level and another is in a separate, unused WAD. This second, unused version seems a lot more finished, as the Maggot is much more intricately textured. It is also not segmented; the whole model consists of only a single part, unlike the used model, which has six parts. However, the unused model only has one animation (thrashing animation).
{{Comparison
|leftname=Model used in Pumpkin Gorge
|left=[[File:MediEvilECTSPreAlpha-PgMaggot.png|250px]]
|rightname=Unused work-in-progress model
|right=[[File:MediEvilECTSPreAlpha-Maggot.png|250px]]
}}
==GameShark codes==
==GameShark codes==
{{CodeTableBegin}}
{{CodeTableBegin}}
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{{CodeTableEntry
{{CodeTableEntry
|name=Spawn a Maggot in the ''MediEvil Rolling Demo''
|name=Spawn a Maggot in the ''MediEvil Rolling Demo''
|effect=Replaces a Pumpkin Plant in the first open area with a Maggot. For use in the Pumpkin Gorge level only.<ref name="lalle">GameShark codes by [https://www.speedrun.com/users/sLalle sLalle].</ref>
|effect=Replaces a Pumpkin Plant in the first open area with a Maggot. For use in the Pumpkin Gorge level only. Should be activated ONLY after the level is fully loaded.<ref name="lalle">GameShark codes by [https://www.speedrun.com/users/sLalle sLalle].</ref>
|code=80122A26 F400
|code=80122A26 F400
80122A24 0037
80122A24 0037
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{{CodeTableEntry
{{CodeTableEntry
|name=Spawn a Maggot in the ''MediEvil ECTS Pre-Alpha''
|name=Spawn a Maggot in the ''MediEvil ECTS Pre-Alpha''
|effect=Replaces a Pumpkin Plant in the first open area with a Maggot. For use in the Pumpkin Gorge level only.<ref name="lalle">GameShark codes by [https://www.speedrun.com/users/sLalle sLalle].</ref>
|effect=Replaces a Pumpkin Plant in the first open area with a Maggot. For use in the Pumpkin Gorge level only. Should be activated ONLY after the level is fully loaded.<ref name="lalle">GameShark codes by [https://www.speedrun.com/users/sLalle sLalle].</ref>
|code=80124780 0037
|code=80124780 0037
80124782 F400
80124782 F400
}}
}}
{{CodeTableEnd}}
{{CodeTableEnd}}
==Behind the scenes==
 
===Development===
Two models of Maggots appear in the ''MediEvil ECTS Pre-Alpha''. One is used in the Pumpkin Gorge level and another is in a separate, unused WAD. This second, unused version seems a lot more finished, as the Maggot is much more intricately textured. It is also not segmented; the whole model consists of only a single part, unlike the used model, which has six parts. However, the unused model only has one animation (idle/thrashing animation).
{{Comparison
|leftname=Model used in Pumpkin Gorge
|left=[[File:MediEvilECTSPreAlpha-PgMaggot.png|250px]]
|rightname=Unused work-in-progress model
|right=[[File:MediEvilECTSPreAlpha-Maggot.png|250px]]
}}
==Gallery==
==Gallery==
<gallery>
<gallery>