Maggots

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PLEASE NOTE: This page refers to content that is not present in the final versions of the game due to being cut, removed or repurposed.
Maggot
MediEvilECTSPreAlpha-Maggot.png
Biographical information
AKA Giant Pumpkin Maggot Monster
Gameplay information
Health 400 HP
Damage dealt Sharpness4 Weight4 Fire4 Magic4
Damage taken Sharpness4 Weight4 Fire4 Magic4
Points 125
Entity PgMaggot[1][1.1][2][2.1]
Behind the scenes information
Cut from

Maggots were enemies removed from MediEvil. They were to feature in the Scarecrow Fields and Pumpkin Gorge levels. As their name suggests, they were large maggot creatures. They could burrow underground, and after erupting from the ground, they would spit projectiles at Dan. They can be found in the files of the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha.

Characteristics

Appearance

Maggots were giant, segmented creatures with suckers covering the front of their body. They had a big pair of mandibles and a huge gaping mouth with small, sharp teeth on their head.

Gameplay

Although they cannot be encountered normally, it is possible to hack Maggots back into the game in the MediEvil Rolling Demo and the MediEvil ECTS Pre-Alpha as their entity is present in the PG overlay and their textures and model are in the Pumpkin Gorge VLO and WAD respectively.[1][1.2][2][2.2] However, they don't seem to be fully implemented, as they do not burrow into or emerge from the ground, instead only thrashing in place. Killing a Maggot awards Dan with 125 points.[1.1][2.1]

Animations

Maggots have six animations in total.

Behind the scenes

Development

Two models of Maggots appear in the MediEvil ECTS Pre-Alpha. One is used in the Pumpkin Gorge level and another is in a separate, unused WAD.[2.3] This second, unused version seems a lot more finished, as the Maggot is much more intricately textured. It is also not segmented; the whole model consists of only a single part, unlike the used model, which has six parts. However, the unused model only has one animation (thrashing animation).

Model used in Pumpkin Gorge Unused work-in-progress model
MediEvilECTSPreAlpha-PgMaggot.png MediEvilECTSPreAlpha-Maggot.png

GameShark codes

Spawn a Maggot
Code Name Effect
80122A26 F400
80122A24 0037
Spawn a Maggot in the MediEvil Rolling Demo Replaces a Pumpkin Plant in the first open area with a Maggot. For use in the Pumpkin Gorge level only. Should be activated ONLY after the level is fully loaded.[3]
80124780 0037
80124782 F400
Spawn a Maggot in the MediEvil ECTS Pre-Alpha Replaces a Pumpkin Plant in the first open area with a Maggot. For use in the Pumpkin Gorge level only. Should be activated ONLY after the level is fully loaded.[3]

Gallery

References

  1. 1.0 1.1 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    1. 1.1.0 1.1.1 PG.BIN, PgMaggot entity at offset 0x4928 (memory address 8001C92) in MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. MEDRES.MWD, files at indices 154 (Pumpkin Gorge textures), and 167 (Maggot model) in MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
  2. 2.0 2.1 MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    1. 2.1.0 2.1.1 PG.BIN, PgMaggot entity at offset 0x6BF0 (memory address 80016BF0) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    2. MEDRES.MWD, files at indices 191 (Pumpkin Gorge textures), and 204 (Maggot model) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
    3. MEDRES.MWD, file at index 590 (Unused Maggot model) in MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
  3. 3.0 3.1 GameShark codes by sLalle.

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