MediEvil ECTS Pre-Alpha: Difference between revisions

(→‎GameShark codes: Added codes to disable the menu timeout.)
 
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|image=MediEvil ECTS Pre-Alpha main menu.png
|image=MediEvil ECTS Pre-Alpha main menu.png
|caption=''ECTS Pre-Alpha'' main menu.
|caption=''ECTS Pre-Alpha'' main menu.
|developers=[[SCE Cambridge Studio]]
|developers=[[SCEE Cambridge Studio]]
|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
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The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''.
The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''.


The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''.
The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''. These cannot be changed without the use of [[#Cheats|cheats]].
====Digital====
====Digital====
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
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====Analog - 0====
====Analog - 0====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will walk instead of run. This is different from the Rolling Demo where Dan always walks by default.
====Analog - 1====
====Analog - 1====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will walk instead of run.


===Pause Menu===
===Pause Menu===
The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo''. There are a few notable exceptions:
The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo'', safe for a few notable exceptions:
*CONTROL SETTINGS were moved into DEBUG1.
*CONTROL SETTINGS were moved into DEBUG1.
*SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
*SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
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**However, CAMERA MODE was retained as a new setting.
**However, CAMERA MODE was retained as a new setting.
{| class="topnav" width="100%"
{| class="topnav" width="100%"
{{RollingDemoPauseMenuOption|RESUME||X to continue.}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|RESTART||X to restart.|debug2=yes}}
| width = "40%" | '''RESUME'''
{{RollingDemoPauseMenuOption|EXIT||X to exit.}}
| width = "40%" |
{{RollingDemoPauseMenuOption|FX VOLUME:||L/R to change.}}
| width = "20%" | X to continue.
{{RollingDemoPauseMenuOption|MUSIC VOLUME:||L/R to change.}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|CONTROL SETTINGS:|{{CollapsibleContent|show=see more|hide=see less|width=9.5em|[[#Digital|Digital - 0]]|[[#Digital|Digital - 1]]<br>[[#Digital|Digital - 2]]<br>[[#Analog - 0|Analog - 0]]<br>[[#Analog - 1|Analog - 1]]|L/R to change.}}|debug1=yes}}
| '''RESTART'''<nowiki>**</nowiki>
{{RollingDemoPauseMenuOption|ALLOW DEMO RECORD:|Not available|X to toggle.|debug2=yes}}
|  
{{RollingDemoPauseMenuOption|DIFFICULTY LEVEL:|0-3|L/R to change.|debug1=yes}}
| X to restart.
{{RollingDemoPauseMenuOption|LIVES:|1-9|L/R to change.|debug1=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|INVULNERABILITY:|On/Off|X to toggle.|debug1=yes}}
| '''EXIT'''
{{RollingDemoPauseMenuOption|WEAPON:|{{CollapsibleContent|show=see more|hide=see less|width=11em|Small Sword|Big Sword<br>Magic Sword<br>Dagger<br>Axe<br>Club<br>Crossbow<br>Chick Drumstick<br>Own arm<br>Lightning<br>Longbow<br>Spear<br>Trident}}|L/R to change.|debug1=yes}}
|  
{{RollingDemoPauseMenuOption|WEAPON POWER-UP:|On/Off|X to toggle.|debug1=yes}}
| X to exit.
{{RollingDemoPauseMenuOption|SHIELD:|{{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Copper<br>Silver<br>Gold}}|L/R to change.|debug1=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|RUNE KEYS:|{{CollapsibleContent|show=see more|hide=see less|width=12em|Chaos - No/Yes|Earth - No/Yes<br>Moon - No/Yes<br>Star - No/Yes<br>Time - No/Yes}}|X/L/R to change.|debug1=yes}}
| '''FX VOLUME:'''
{{RollingDemoPauseMenuOption|JUST DAN:|On/Off|X toggles (must restart).|debug2=yes}}
|  
{{RollingDemoPauseMenuOption|TESTCARD:|On/Off|X to toggle.|debug2=yes}}
| L/R to change.
{{RollingDemoPauseMenuOption|MATRICES:|Not available|X to toggle.|debug2=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|ENTVAL DISPLAY:|Not available|X to toggle.|debug2=yes}}
| '''MUSIC VOLUME:'''
{{RollingDemoPauseMenuOption|TERRAIN MODE:|Not available|X to toggle.|debug1=yes}}
|  
{{RollingDemoPauseMenuOption|GATSO:|On/Off|X to toggle.|debug2=yes}}
| L/R to change.
{{RollingDemoPauseMenuOption|MAPVIEW DISPLAY:|Not available|X to toggle.|debug1=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|ACTIVE MAPVIEW||X to enter.|debug1=yes}}
| '''CONTROL SETTINGS:'''<nowiki>*</nowiki>
{{RollingDemoPauseMenuOption|CAMERA PLUGIN:|{{CollapsibleContent|show=see more|hide=see less|width=8em|Clear|Spline<br>Spline (lim)<br>Chase<br>Chase (gr)<br>Overhead<br>Dan-cam<br>Free<br>Free (sus)<br>Free (tel)<br>Fixed<br>Ghostly Rock<br>Ghostly Pole<br>AntCaves 1}}|L/R to change.|debug1=yes}}
| {{CollapsibleContent|show=see more|hide=see less|width=9.5em|[[#Digital|Digital - 0]]|[[#Digital|Digital - 1]]<br>[[#Digital|Digital - 2]]<br>[[#Analog - 0|Analog - 0]]<br>[[#Analog - 1|Analog - 1]]}}
{{RollingDemoPauseMenuOption|CAMERA MODE:|Near/Far|L/R to change.|debug1=yes}}
| L/R to change.
{{RollingDemoPauseMenuOption|SUPER CHEAT||X to set.|debug1=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|SOUND TEST||X to enter.|debug1=yes}}
| '''ALLOW DEMO RECORD:'''<nowiki>**</nowiki>
{{RollingDemoPauseMenuOption|PLACE ENTITY:|Not available|L/R, O + L/R, X to place.|debug2=yes}}
| Not available
{{RollingDemoPauseMenuOption|SHOW VRAM||X to enter.|debug2=yes}}
| X to toggle.
{{RollingDemoPauseMenuOption|SHOW MEM STATUS||X to enter.|debug2=yes}}
|- style="vertical-align:top;"
{{RollingDemoPauseMenuOption|GRAB SCREEN||X to enter.|debug2=yes}}
| '''DIFFICULTY LEVEL:'''<nowiki>*</nowiki>
| 0-3
| L/R to change.
|- style="vertical-align:top;"
| '''LIVES:'''<nowiki>*</nowiki>
| 1-9
| L/R to change.
|- style="vertical-align:top;"
| '''INVULNERABILITY:'''<nowiki>*</nowiki>
| On/Off
| X to toggle.
|- style="vertical-align:top;"
| '''WEAPON:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=11em|Small Sword|Big Sword<br>Magic Sword<br>Dagger<br>Axe<br>Club<br>Crossbow<br>Chick Drumstick<br>Own arm<br>Lightning<br>Longbow<br>Spear<br>Trident}}
| L/R to change.
|- style="vertical-align:top;"
| '''WEAPON POWER-UP:'''<nowiki>*</nowiki>
| On/Off
| X to toggle.
|- style="vertical-align:top;"
| '''SHIELD:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Copper<br>Silver<br>Gold}}
| L/R to change.
|- style="vertical-align:top;"
| '''RUNE KEYS:'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=12em|Chaos - No/Yes|Earth - No/Yes<br>Moon - No/Yes<br>Star - No/Yes<br>Time - No/Yes}}
| X/L/R to change.
|- style="vertical-align:top;"
| '''JUST DAN:'''<nowiki>**</nowiki>
| On/Off
| X toggles (must restart).
|- style="vertical-align:top;"
| '''TESTCARD:'''<nowiki>**</nowiki>
| On/Off
| X to toggle.
|- style="vertical-align:top;"
| '''MATRICES:'''<nowiki>**</nowiki>
| Not available
| X to toggle.
|- style="vertical-align:top;"
| '''ENTVAL DISPLAY:'''<nowiki>**</nowiki>
| Not available
| X to toggle.
|- style="vertical-align:top;"
| '''TERRAIN MODE:'''<nowiki>*</nowiki>
| Not available
| X to toggle.
|- style="vertical-align:top;"
| '''GATSO:'''<nowiki>**</nowiki>
| On/Off
| X to toggle.
|- style="vertical-align:top;"
| '''MAPVIEW DISPLAY:'''<nowiki>*</nowiki>
| Not available
| X to toggle.
|- style="vertical-align:top;"
| '''ACTIVE MAPVIEW'''<nowiki>*</nowiki>
| {{CollapsibleContent|show=see more|hide=see less|width=8em|Clear|Spline<br>Spline (lim)<br>Chase<br>Chase (gr)<br>Overhead<br>Dan-cam<br>Free<br>Free (sus)<br>Free (tel)<br>Fixed<br>Ghostly Rock<br>Ghostly Pole<br>AntCaves 1}}
| L/R to change.
|- style="vertical-align:top;"
| '''CAMERA MODE:'''<nowiki>*</nowiki>
| Near/Far
| L/R to change.
|- style="vertical-align:top;"
| '''SUPER CHEAT'''<nowiki>*</nowiki>
|
| X to set.
|- style="vertical-align:top;"
| '''SOUND TEST'''<nowiki>*</nowiki>
|
| X to enter.
|- style="vertical-align:top;"
| '''PLACE ENTITY:'''<nowiki>**</nowiki>
| Not available
| L/R, O + L/R, X to place.
|- style="vertical-align:top;"
| '''SHOW VRAM'''<nowiki>**</nowiki>
|
| X to enter.
|- style="vertical-align:top;"
| '''SHOW MEM STATUS'''<nowiki>**</nowiki>
|
| X to enter.
|- style="vertical-align:top;"
| '''GRAB SCREEN'''<nowiki>**</nowiki>
|
| X to enter.
|}
|}
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
 
===Potions===
{{Main|MediEvil Rolling Demo#Potions|l1=Potions in the MediEvil Rolling Demo}}
Potions are pick-ups found throughout the levels. They are easily recognised by their shaking, releasing of steam and jumping in the air. When Dan drinks them, they cause a variety of effects.
{{clr}}
{{clr}}


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{{CodeTableEntry
{{CodeTableEntry
|name=Halt Attract Mode Timeout
|name=Halt Attract Mode Timeout
|effect=Lets you idle on the main menu.<ref name="lazloGS">Menu codes by [[User:Lazlo52]].</ref>
|effect=Lets you idle on the main menu.<ref name="lazloGS">GameShark codes by [[User:Lazlo52|Lazlo52]].</ref>
|code=800CD4D6 02FF
|code=800CD4D6 02FF
}}
}}
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|datapreparer = CHRIS
|datapreparer = CHRIS
|exe = PSX
|exe = PSX
|exedate = Monday, 25th August 1997.
|exedate = Monday, 25th July 1997.
|exetime = ‏‎‏‎‏‎03:49:48
|exetime = ‏‎‏‎‏‎03:49:48
|mwddate = Sunday, 7th September 1997.
|mwddate = Sunday, 7th September 1997.
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--r---      25/07/1997    03:49          2568 ZL.BIN
--r---      25/07/1997    03:49          2568 ZL.BIN
}}
}}
==References==
==References==
{{Reflist}}
{{Reflist}}