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MediEvil ECTS Pre-Alpha: Difference between revisions

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|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
|releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
|publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
|previous=''[[MediEvil E3 '97 Demo]]'' (trade show)<br>''[[MediEvil Rolling Demo]]'' (demo disc)
|previous=''[[MediEvil Prototype (June '97)]]'' (E3)<br>''[[MediEvil Rolling Demo]]'' (demo disc)
|next=''[[MediEvil E3 '98 Demo]]'' (trade show)<br>''[[MediEvil 0.32 Demo]]'' (demo disc)
|next=''[[MediEvil E3 '98 Demo]]'' (trade show)<br>''[[MediEvil 0.32 Demo]]'' (demo disc)
}}
}}
The '''''MediEvil ECTS Pre-Alpha''''' is a version of ''[[MediEvil]]'' that is 25 days ahead of the ''[[MediEvil Rolling Demo]]'' and 376 days behind the [[MediEvil/SCES-00311|final version of the game]]. As indicated by its name, the ECTS Pre-Alpha was created for the [[ECTS 1997|1997 European Computer Trade Show]].<ref name="ECTS"/> Despite only two levels being accessible in the Pre-Alpha without hacking, every level found on the disc is playable.
The '''''MediEvil ECTS Pre-Alpha''''' is a version of ''[[MediEvil (1998)|MediEvil]]'' that is 25 days ahead of the ''[[MediEvil Rolling Demo]]'' and 376 days behind the [[MediEvil/SCES-00311|final version of the game]]. As indicated by its name, the ECTS Pre-Alpha was created for the [[ECTS 1997|1997 European Computer Trade Show]].<ref name="ECTS"/> Despite only two levels being accessible in the Pre-Alpha without hacking, every level found on the disc is playable.
__TOC__
__TOC__
==Gameplay==
Players can explore two levels as part of the demo: [[The Graveyard (ECTS Pre-Alpha)|The Graveyard]] and [[The Ant Caves (ECTS Pre-Alpha)|The Ant Caves]]. There is no time limit for playing either level. Messages guide the player through the levels.
===Options===
The Options menu can be accessed from the main menu by selecting the "Options" button and pressing {{B|X}}. Players can set which level they want to play from here.
Three FMVs can be viewed by players from the Options menu as well: These are "Main intro", "Game start intro" and "Intermission 6." These FMVs will play on their own from the main menu if it is not interacted with for 30 seconds. "Intermission 9" also plays, though this seems to be in error as it has no sound and is not selectable from the Options menu.
All in-game music can also be played from the Options menu.
Selecting "Sound Test" in the Options menu will briefly show a black screen and then load up the main menu, while selecting "Model view" will cause the game to crash. If the player doesn't interact with the Options menu for about 12 seconds the game will return to the main menu.
==Features==
As is the case with the ''[[MediEvil Rolling Demo]]'', the ''MediEvil ECTS Pre-Alpha'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] format of the retail releases of ''MediEvil''. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet.
===Controls===
The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''.
The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''. These cannot be changed without the use of [[#Cheats|cheats]].
====Digital====
{| class="wikitable" width="100%"
! Action
! Digital - 0
! Digital - 1
! Digital - 2
|-
| style="text-align: center" | Attack (hold for continuous attack)
! {{B|X}}
! {{B|X}}
! {{B|R1}}
|-
| style="text-align: center" | Jump (hold for higher jump)
! {{B|S}}
! {{B|S}}
! {{B|U}}
|-
| style="text-align: center" | Jump-turn
! {{B|T}}
! {{B|T}}
! {{B|L1}}
|-
| style="text-align: center" | Duck (block if shield equipped)
! {{B|O}}
! {{B|D}}
! {{B|D}}
|-
| style="text-align: center" | Walk
! {{B|U}}
! {{B|R1}}
! {{B|T}}
|-
| style="text-align: center" | Walk backwards
! {{B|D}}
! {{B|L2}}
! {{B|X}}
|-
| style="text-align: center" | Turn left
! {{B|L}}
! {{B|L}}
! {{B|L}}
|-
| style="text-align: center" | Turn right
! {{B|R}}
! {{B|R}}
! {{B|R}}
|-
| style="text-align: center" | Sneak
! {{B|U}} + {{B|L1}}
! {{B|L1}}
! {{B|T}} + {{B|L2}}
|-
| style="text-align: center" | Run
! {{B|U}} + {{B|R1}} / {{B|L3}}
! {{B|R2}} / {{B|L3}}
! {{B|T}} + {{B|R2}} / {{B|L3}}
|-
| style="text-align: center" | Jump left
! {{B|L2}}
! {{B|O}} + {{B|L}}
! {{B|S}}
|-
| style="text-align: center" | Jump right
! {{B|R2}}
! {{B|O}} + {{B|R}}
! {{B|O}}
|-
| style="text-align: center" | Open text box
! {{B|R3}}
! {{B|R3}}
! {{B|R3}}
|-
| style="text-align: center" | Show game controls
! {{B|SELECT}}
! {{B|SELECT}}
! {{B|SELECT}}
|-
| style="text-align: center" | Open [[#Pause Menu|pause menu]]
! {{B|START}}
! {{B|START}}
! {{B|START}}
|-
| style="text-align: center" | Show HUD
! {{B|START}} (hold)
! {{B|START}} (hold)
! {{B|START}} (hold)
|}
====Analog - 0====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will walk instead of run. This is different from the Rolling Demo where Dan always walks by default.
====Analog - 1====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will walk instead of run.
===Pause Menu===
The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo'', safe for a few notable exceptions:
*CONTROL SETTINGS were moved into DEBUG1.
*SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
*ENERGY was replaced with INVULNERABILITY.
*The "None" option was removed from WEAPON.
*ENTVAL DISPLAY was added.
*CAMERA MODE was renamed to CAMERA PLUGIN and the available options were changed.
**However, CAMERA MODE was retained as a new setting.
{| class="topnav" width="100%"
{{RollingDemoPauseMenuOption|RESUME||X to continue.}}
{{RollingDemoPauseMenuOption|RESTART||X to restart.|debug2=yes}}
{{RollingDemoPauseMenuOption|EXIT||X to exit.}}
{{RollingDemoPauseMenuOption|FX VOLUME:||L/R to change.}}
{{RollingDemoPauseMenuOption|MUSIC VOLUME:||L/R to change.}}
{{RollingDemoPauseMenuOption|CONTROL SETTINGS:|{{CollapsibleContent|show=see more|hide=see less|width=9.5em|[[#Digital|Digital - 0]]|[[#Digital|Digital - 1]]<br>[[#Digital|Digital - 2]]<br>[[#Analog - 0|Analog - 0]]<br>[[#Analog - 1|Analog - 1]]|L/R to change.}}|debug1=yes}}
{{RollingDemoPauseMenuOption|ALLOW DEMO RECORD:|Not available|X to toggle.|debug2=yes}}
{{RollingDemoPauseMenuOption|DIFFICULTY LEVEL:|0-3|L/R to change.|debug1=yes}}
{{RollingDemoPauseMenuOption|LIVES:|1-9|L/R to change.|debug1=yes}}
{{RollingDemoPauseMenuOption|INVULNERABILITY:|On/Off|X to toggle.|debug1=yes}}
{{RollingDemoPauseMenuOption|WEAPON:|{{CollapsibleContent|show=see more|hide=see less|width=11em|Small Sword|Big Sword<br>Magic Sword<br>Dagger<br>Axe<br>Club<br>Crossbow<br>Chick Drumstick<br>Own arm<br>Lightning<br>Longbow<br>Spear<br>Trident}}|L/R to change.|debug1=yes}}
{{RollingDemoPauseMenuOption|WEAPON POWER-UP:|On/Off|X to toggle.|debug1=yes}}
{{RollingDemoPauseMenuOption|SHIELD:|{{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Copper<br>Silver<br>Gold}}|L/R to change.|debug1=yes}}
{{RollingDemoPauseMenuOption|RUNE KEYS:|{{CollapsibleContent|show=see more|hide=see less|width=12em|Chaos - No/Yes|Earth - No/Yes<br>Moon - No/Yes<br>Star - No/Yes<br>Time - No/Yes}}|X/L/R to change.|debug1=yes}}
{{RollingDemoPauseMenuOption|JUST DAN:|On/Off|X toggles (must restart).|debug2=yes}}
{{RollingDemoPauseMenuOption|TESTCARD:|On/Off|X to toggle.|debug2=yes}}
{{RollingDemoPauseMenuOption|MATRICES:|Not available|X to toggle.|debug2=yes}}
{{RollingDemoPauseMenuOption|ENTVAL DISPLAY:|Not available|X to toggle.|debug2=yes}}
{{RollingDemoPauseMenuOption|TERRAIN MODE:|Not available|X to toggle.|debug1=yes}}
{{RollingDemoPauseMenuOption|GATSO:|On/Off|X to toggle.|debug2=yes}}
{{RollingDemoPauseMenuOption|MAPVIEW DISPLAY:|Not available|X to toggle.|debug1=yes}}
{{RollingDemoPauseMenuOption|ACTIVE MAPVIEW||X to enter.|debug1=yes}}
{{RollingDemoPauseMenuOption|CAMERA PLUGIN:|{{CollapsibleContent|show=see more|hide=see less|width=8em|Clear|Spline<br>Spline (lim)<br>Chase<br>Chase (gr)<br>Overhead<br>Dan-cam<br>Free<br>Free (sus)<br>Free (tel)<br>Fixed<br>Ghostly Rock<br>Ghostly Pole<br>AntCaves 1}}|L/R to change.|debug1=yes}}
{{RollingDemoPauseMenuOption|CAMERA MODE:|Near/Far|L/R to change.|debug1=yes}}
{{RollingDemoPauseMenuOption|SUPER CHEAT||X to set.|debug1=yes}}
{{RollingDemoPauseMenuOption|SOUND TEST||X to enter.|debug1=yes}}
{{RollingDemoPauseMenuOption|PLACE ENTITY:|Not available|L/R, O + L/R, X to place.|debug2=yes}}
{{RollingDemoPauseMenuOption|SHOW VRAM||X to enter.|debug2=yes}}
{{RollingDemoPauseMenuOption|SHOW MEM STATUS||X to enter.|debug2=yes}}
{{RollingDemoPauseMenuOption|GRAB SCREEN||X to enter.|debug2=yes}}
|}
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
{{clr}}
{{clr}}
==Cheats==
{{Main article|Cheats in MediEvil}}
Unlike in the ''MediEvil Rolling Demo'', there is no cheat to enable DEBUG1.
===Enable DEBUG2===
'''"STOUT LORD"'''<br>While holding {{B|L2}}, press {{B|S}}, {{B|T}}, {{B|O}}, {{B|U}}, {{B|T}}, {{B|L}}, {{B|O}}, {{B|R}}, {{B|D}}. New options will then appear in the [[#Pause Menu|pause menu]]. This cheat unlocks all DEBUG1 options as well.<ref name="ss"/>
===Disable DEBUG2===
'''"LOST TROLL"'''<br>While holding {{B|L2}}, press {{B|L}}, {{B|O}}, {{B|S}}, {{B|T}}, {{B|T}}, {{B|R}}, {{B|O}}, {{B|L}}, {{B|L}}. Inputting this after inputting the DEBUG2 cheat will revert the pause menu to normal.<ref name="ss">Original research into cheats by [https://twitter.com/rsolidsnake11 SolidSnake11]. Verified by [[User:DansFriend|Dan's Friend]].</ref>
{{clr}}
==GameShark codes==
{{CodeTableBegin}}
{{CodeTableHeading|Pause Menu}}
{{CodeTableEntry
|name=PAUSE
|effect=Reverts to the default pause menu.<ref name="df">GameShark codes by [[User:DansFriend|Dan's Friend]].</ref>
|code=300D2EEC 0000
}}
{{CodeTableEntry
|name=DEBUG1
|effect=Unlocks additional options in the pause menu.<ref name="df"/>
|code=300D2EEC 0001
}}
{{CodeTableEntry
|name=DEBUG2
|effect=Unlocks additional options in the pause menu (including DEBUG1 options).<ref name="df"/>
|code=300D2EEC 0002
}}
{{CodeTableHeading|Main Menu}}
{{CodeTableEntry
|name=Halt Attract Mode Timeout
|effect=Lets you idle on the main menu.<ref name="lazloGS">GameShark codes by [[User:Lazlo52|Lazlo52]].</ref>
|code=800CD4D6 02FF
}}
{{CodeTableEntry
|name=Halt Options Menu Timeout
|effect=Lets you idle on the options menu.<ref name="lazloGS"/>
|code=800CDD04 02FF
}}
{{CodeTableEnd}}
==Disc==
==Disc==
{{Infobox disc
{{Infobox disc
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==References==
==References==
{{Reflist}}
{{Reflist}}
==External links==
*{{Icon|HP}} [[hiddenpalace:MediEvil (Sep 7, 1997 prototype)|''MediEvil ECTS Pre-Alpha'']] on Hidden Palace.
*{{Icon|TCRF}} [[tcrf:Proto:MediEvil/ECTS 1997 Demo|''MediEvil ECTS Pre-Alpha'']] on The Cutting Room Floor.
==Navigation==
==Navigation==
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