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MediEvil ECTS Pre-Alpha: Difference between revisions

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==Features==
==Features==
As is the case with the ''[[MediEvil Rolling Demo]]'', the ''MediEvil ECTS Pre-Alpha'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] format of the retail releases of ''MediEvil''. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet.  
As is the case with the ''[[MediEvil Rolling Demo]]'', the ''MediEvil ECTS Pre-Alpha'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] format of the retail releases of ''MediEvil''. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet.  
===Controls===
The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''.
The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''. These cannot be changed without the use of [[#Cheats|cheats]].
====Digital====
{| class="wikitable" width="100%"
! Action
! Digital - 0
! Digital - 1
! Digital - 2
|-
| style="text-align: center" | Attack (hold for continuous attack)
! {{B|X}}
! {{B|X}}
! {{B|R1}}
|-
| style="text-align: center" | Jump (hold for higher jump)
! {{B|S}}
! {{B|S}}
! {{B|U}}
|-
| style="text-align: center" | Jump-turn
! {{B|T}}
! {{B|T}}
! {{B|L1}}
|-
| style="text-align: center" | Duck (block if shield equipped)
! {{B|O}}
! {{B|D}}
! {{B|D}}
|-
| style="text-align: center" | Walk
! {{B|U}}
! {{B|R1}}
! {{B|T}}
|-
| style="text-align: center" | Walk backwards
! {{B|D}}
! {{B|L2}}
! {{B|X}}
|-
| style="text-align: center" | Turn left
! {{B|L}}
! {{B|L}}
! {{B|L}}
|-
| style="text-align: center" | Turn right
! {{B|R}}
! {{B|R}}
! {{B|R}}
|-
| style="text-align: center" | Sneak
! {{B|U}} + {{B|L1}}
! {{B|L1}}
! {{B|T}} + {{B|L2}}
|-
| style="text-align: center" | Run
! {{B|U}} + {{B|R1}} / {{B|L3}}
! {{B|R2}} / {{B|L3}}
! {{B|T}} + {{B|R2}} / {{B|L3}}
|-
| style="text-align: center" | Jump left
! {{B|L2}}
! {{B|O}} + {{B|L}}
! {{B|S}}
|-
| style="text-align: center" | Jump right
! {{B|R2}}
! {{B|O}} + {{B|R}}
! {{B|O}}
|-
| style="text-align: center" | Open text box
! {{B|R3}}
! {{B|R3}}
! {{B|R3}}
|-
| style="text-align: center" | Show game controls
! {{B|SELECT}}
! {{B|SELECT}}
! {{B|SELECT}}
|-
| style="text-align: center" | Open [[#Pause Menu|pause menu]]
! {{B|START}}
! {{B|START}}
! {{B|START}}
|-
| style="text-align: center" | Show HUD
! {{B|START}} (hold)
! {{B|START}} (hold)
! {{B|START}} (hold)
|}
====Analog - 0====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will walk instead of run. This is different from the Rolling Demo where Dan always walks by default.
====Analog - 1====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will walk instead of run.
===Pause Menu===
===Pause Menu===
The pause menu is mostly identical to how it was in the ''MediEvil Rolling Demo'' with a few notable exceptions:
The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo'', safe for a few notable exceptions:
*CONTROL SETTINGS were moved into DEBUG1.
*CONTROL SETTINGS were moved into DEBUG1.
*SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
*SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
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*CAMERA MODE was renamed to CAMERA PLUGIN and the available options were changed.  
*CAMERA MODE was renamed to CAMERA PLUGIN and the available options were changed.  
**However, CAMERA MODE was retained as a new setting.
**However, CAMERA MODE was retained as a new setting.
Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.
{| class="topnav" width="100%"
{| class="topnav" width="100%"
{{RollingDemoPauseMenuOption|RESUME||X to continue.}}
{{RollingDemoPauseMenuOption|RESUME||X to continue.}}
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<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>
<small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>


{{clr}}
==Cheats==
{{Main article|Cheats in MediEvil}}
Unlike in the ''MediEvil Rolling Demo'', there is no cheat to enable DEBUG1.
===Enable DEBUG2===
'''"STOUT LORD"'''<br>While holding {{B|L2}}, press {{B|S}}, {{B|T}}, {{B|O}}, {{B|U}}, {{B|T}}, {{B|L}}, {{B|O}}, {{B|R}}, {{B|D}}. New options will then appear in the [[#Pause Menu|pause menu]]. This cheat unlocks all DEBUG1 options as well.<ref name="ss"/>
===Disable DEBUG2===
'''"LOST TROLL"'''<br>While holding {{B|L2}}, press {{B|L}}, {{B|O}}, {{B|S}}, {{B|T}}, {{B|T}}, {{B|R}}, {{B|O}}, {{B|L}}, {{B|L}}. Inputting this after inputting the DEBUG2 cheat will revert the pause menu to normal.<ref name="ss">Original research into cheats by [https://twitter.com/rsolidsnake11 SolidSnake11]. Verified by [[User:DansFriend|Dan's Friend]].</ref>
{{clr}}
{{clr}}


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|effect=Unlocks additional options in the pause menu (including DEBUG1 options).<ref name="df"/>
|effect=Unlocks additional options in the pause menu (including DEBUG1 options).<ref name="df"/>
|code=300D2EEC 0002
|code=300D2EEC 0002
}}
{{CodeTableHeading|Main Menu}}
{{CodeTableEntry
|name=Halt Attract Mode Timeout
|effect=Lets you idle on the main menu.<ref name="lazloGS">GameShark codes by [[User:Lazlo52|Lazlo52]].</ref>
|code=800CD4D6 02FF
}}
{{CodeTableEntry
|name=Halt Options Menu Timeout
|effect=Lets you idle on the options menu.<ref name="lazloGS"/>
|code=800CDD04 02FF
}}
}}
{{CodeTableEnd}}
{{CodeTableEnd}}