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MediEvil ECTS Pre-Alpha: Difference between revisions

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The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''.
The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''.


The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''.
The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''. These cannot be changed without the use of [[#Cheats|cheats]].
====Digital====
====Digital====
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
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====Analog - 0====
====Analog - 0====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will walk instead of run. This is different from the Rolling Demo where Dan always walks by default.
====Analog - 1====
====Analog - 1====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will walk instead of run.


===Pause Menu===
===Pause Menu===
The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo''. There are a few notable exceptions:
The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo'', safe for a few notable exceptions:
*CONTROL SETTINGS were moved into DEBUG1.
*CONTROL SETTINGS were moved into DEBUG1.
*SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
*SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
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|effect=Unlocks additional options in the pause menu (including DEBUG1 options).<ref name="df"/>
|effect=Unlocks additional options in the pause menu (including DEBUG1 options).<ref name="df"/>
|code=300D2EEC 0002
|code=300D2EEC 0002
}}
{{CodeTableHeading|Main Menu}}
{{CodeTableEntry
|name=Halt Attract Mode Timeout
|effect=Lets you idle on the main menu.<ref name="lazloGS">GameShark codes by [[User:Lazlo52|Lazlo52]].</ref>
|code=800CD4D6 02FF
}}
{{CodeTableEntry
|name=Halt Options Menu Timeout
|effect=Lets you idle on the options menu.<ref name="lazloGS"/>
|code=800CDD04 02FF
}}
}}
{{CodeTableEnd}}
{{CodeTableEnd}}