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MediEvil ECTS Pre-Alpha: Difference between revisions

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Stylistic thing
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====Analog - 0====
====Analog - 0====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will walk instead of run. This is different from the Rolling Demo where Dan always walks by default.
====Analog - 1====
====Analog - 1====
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will walk instead of run.


===Pause Menu===
===Pause Menu===
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{{CodeTableEntry
{{CodeTableEntry
|name=Halt Attract Mode Timeout
|name=Halt Attract Mode Timeout
|effect=Lets you idle on the main menu.<ref name="lazloGS">Menu codes by [[User:Lazlo52]].</ref>
|effect=Lets you idle on the main menu.<ref name="lazloGS">GameShark codes by [[User:Lazlo52|Lazlo52]].</ref>
|code=800CD4D6 02FF
|code=800CD4D6 02FF
}}
}}