MediEvil Rolling Demo: Difference between revisions

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Dan's '''lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves.
Dan's '''lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves.
====Energy====
====Energy====
Dan's '''energy''' is represented by glowing green bones. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]].
Dan's energy is represented by semi-transparent green bones also known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game.
 
Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies. Losing all Energy Bones will cause Dan to lose a life. Although Dan can carry a large number of Energy Bones, the HUD will not update beyond the first nine.
 
===Levels===
===Levels===
Starting at offset '''0x8E00C''' in '''MEDIEVIL.EXE''' is the following numbered list of levels:
Starting at offset '''0x8E00C''' in '''MEDIEVIL.EXE''' is the following numbered list of levels: