MediEvil Rolling Demo: Difference between revisions

Line 136: Line 136:
===Gameplay===
===Gameplay===
====Lives====
====Lives====
Dan's '''lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves.
Dan's '''Lives''' are represented by his skull instead of [[Life Bottles]], both in the HUD and within the game's levels themselves.
 
Lives can generally be found in hidden areas.
====Energy====
====Energy====
Dan's energy is represented by semi-transparent green bones also known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game.  
Dan's energy is represented by semi-transparent green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
 
At the beginning of the game, Dan will have three Energy Bones. More Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.
 
Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.  


Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies. Losing all Energy Bones will cause Dan to lose a life. Although Dan can carry a large number of Energy Bones, the HUD will not update beyond the first nine.
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine.


===Levels===
===Levels===