MediEvil Rolling Demo: Difference between revisions

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#'''[[The Desecrated Church]]''' - Dan begins in the catacombs underneath the church with three Lives and three Energy bones. Here he trades his Small Sword for the [[Crossbow]]. He successfully kills an [[Imp]] for 125 points. Soon after his crossbow is stolen by another Imp. He is forced to use his [[Own arm]]. He uses it to destroy a [[Skull Chest]] which unleashes a [[Smart Bomb]]. The Imps are killed but not before Dan takes some damage from an Imp's torch.
#'''[[The Desecrated Church]]''' - Dan begins in the catacombs underneath the church with three Lives and three Energy bones. Here he trades his Small Sword for the [[Crossbow]]. He successfully kills an [[Imp]] for 125 points. Soon after his crossbow is stolen by another Imp. He is forced to use his [[Own arm]]. He uses it to destroy a [[Skull Chest]] which unleashes a [[Smart Bomb]]. The Imps are killed but not before Dan takes some damage from an Imp's torch.
#'''[[The Ant Caves]]''' - Dan has three Lives and five Energy Bones and is wielding a [[Club]]. He uses it to crush an [[ant]] for 300 points. He picks up a [[Power-up Potion]] which makes the Club emit shockwaves. He then kills an [[ant larva]] and unleashes a Smart Bomb which kills even more of them. Afterwards he proceeds to kill another ant with the Club for a score of 700 points, though he loses two Energy Bones in the process.
#'''[[The Ant Caves]]''' - Dan has three Lives and five Energy Bones and is wielding a [[Club]]. He uses it to crush an [[ant]] for 300 points. He picks up a [[Power-up Potion]] which makes the Club emit shockwaves. He then kills an [[ant larva]] and unleashes a Smart Bomb which kills even more of them. Afterwards he proceeds to kill another ant with the Club for a score of 700 points, though he loses two Energy Bones in the process.
#'''[[The Ghost Ship]]''' - Here Dan begins with three Lives and five Energy Bones again. He also wields the [[Magic Sword]] and immediately picks up the [[Star Rune]]. He manages to lose three Energy Bones while making his way past the [[pirates]] on the ship.
#'''[[The Ghost Ship]]''' - Here Dan begins with three Lives and five Energy Bones again. He also has the [[Magic Sword]] and immediately picks up the [[Star Rune]]. He manages to lose three Energy Bones while making his way past the [[pirates]] on the ship.
#'''[[The Asylum Grounds]]''' - Dan has three Lives and three Energy Bones. He wields the [[Axe]] which he uses to dispatch [[Mad Monks]] and a [[Hedges|hedge dragon]]. He picks up a Power-up Potion which envelops him in a barrier that deals damage to enemies. After killing more Mad Monks, Dan's total score at the end of the segment is 1425 points.
#'''[[The Asylum Grounds]]''' - Dan has three Lives and three Energy Bones. He carries the [[Axe]] which he uses to dispatch [[Mad Monks]] and a [[Hedges|hedge dragon]]. He picks up a Power-up Potion which envelops him in a barrier that deals damage to enemies. After killing more Mad Monks, Dan's total score at the end of the segment is 1425 points.
#'''[[Pools of the Ancient Dead]]''' - Dan has three Lives, nine Energy Bones and the Crossbow. He fends off a [[tentacle]] and three [[Armoured Knights]] for 475 points in total. However, he does also lose an Energy Bone.
#'''[[Pools of the Ancient Dead]]''' - Dan has three Lives, nine Energy Bones and the Crossbow. He fends off a [[tentacle]] and three [[Armoured Knights]] for 475 points in total. However, he does also lose an Energy Bone.
#'''[[Pumpkin Gorge]]''' - Dan begins with three Lives and two Energy Bones. He wields the [[Big Sword]]. He is immediately assaulted by exploding [[Pumpkin Bombs]] and loses an Energy Bone. He fights his way into the cave in front of him where he picks up the [[Moon Rune]]. He then makes his way out of the cave and further into the gorge.
#'''[[Pumpkin Gorge]]''' - Dan begins with three Lives and two Energy Bones. He wields the [[Big Sword]]. He is immediately assaulted by exploding [[Pumpkin Bombs]] and loses an Energy Bone. He fights his way into the cave in front of him where he picks up the [[Moon Rune]]. He then makes his way out of the cave and further into the gorge.
#'''[[Scarecrow Fields]]''' - Dan has three Lives, three Energy Bones and the Small Sword. He picks up the [[Serpent Potion]] which summons [[Kul Katura]]. He is attacked by a [[crow]] which makes him lose a Life. He opens a Chest and takes the [[Longbow]] contained within. Using the Longbow he destroys a [[Random Chest]] which contains the Big Sword. He loses another Energy Bone to a [[wicker man]] and then unleashes a Smart Bomb from a nearby Skull Chest which robs Dan of his last Bone. The level ends as he is about to be revived.
#'''[[Scarecrow Fields]]''' - Dan has three Lives, three Energy Bones and the Small Sword. He picks up the [[Serpent Potion]] which summons [[Kul Katura]]. He is attacked by a [[crow]] which makes him lose a Life. He opens a Chest and takes the [[Longbow]] contained within. Using the Longbow he destroys a [[Random Chest]] which contains the Big Sword. He loses another Energy Bone to a [[wicker man]] and then unleashes a Smart Bomb from a nearby Skull Chest which robs Dan of his last Bone. The level ends as he is about to be revived.
#'''The Ant Caves''' - Dan has three Lives and eight Energy Bones. He wields the Big Sword. He successfully dispatches an Ant and two Larvae with it for 500 points. Heading down a tunnel he manages to find an Energy Bone. After picking it up he is attacked by several Ants. He kills them, bringing his points up to 2000. However, he loses two Energy Bones.
#'''The Ant Caves''' - Dan has three Lives and eight Energy Bones. He carries the Big Sword. He successfully dispatches an Ant and two Larvae with it for 500 points. Heading down a tunnel he manages to find an Energy Bone. After picking it up he is attacked by several Ants. He kills them, bringing his points up to 2000. However, he loses two Energy Bones.
#'''Pumpkin Gorge''' - With three Lives, three Energy Bones and the Longbow, Dan makes battle with some [[Pumpkin Plants]]. He kills two of them for 200 points, but loses an Energy Bone. Then he finds and picks up a Power-up Potion. Using the now powered-up Longbow, he kills two more Pumpkin Plants and a Pumpkin Bomb for a total of 500 points.
#'''Pumpkin Gorge''' - With three Lives, three Energy Bones and the Longbow, Dan makes battle with some [[Pumpkin Plants]]. He kills two of them for 200 points, but loses an Energy Bone. Then he finds and picks up a Power-up Potion. Using the now powered-up Longbow, he kills two more Pumpkin Plants and a Pumpkin Bomb for a total of 500 points.
#'''The Ghost Ship''' - Dan has three Lives and three Energy Bones. He wields the Longbow. He makes his way past the [[barrels]] on the ship, but not without losing an Energy Bone. He kills a member of the Pirate Crew and a Pirate Officer for 300 points. He skilfully manoeuvres past the ship's [[cannons]] and picks up a Moon Rune.
#'''The Ghost Ship''' - Dan has three Lives and three Energy Bones. He wields the Longbow. He makes his way past the [[barrels]] on the ship, but not without losing an Energy Bone. He kills a member of the Pirate Crew and a Pirate Officer for 300 points. He skilfully manoeuvres past the ship's [[cannons]] and picks up a Moon Rune.
#'''The Graveyard''' - Dan wields the Big Sword. He fights off some zombies for 225 points. He picks up a Power-up Potion and goes to town on some [[Graveyard Wolves]]. He picks up the [[Star Rune]] at the top of a small hill. He makes his way back down where he kills some more Zombies and Wolves. Dan ends with a score of 975 points.
#'''The Graveyard''' - Dan fights off some zombies with the Big Sword for 225 points. He picks up a Power-up Potion and goes to town on some [[Graveyard Wolves]]. He picks up the [[Star Rune]] at the top of a small hill. He makes his way back down where he kills some more Zombies and Wolves. Dan ends with a score of 975 points.
#The Asylum Grounds - Dan is at the chessboard near the entrance to the Asylum. He is using the [[Lightning]] to try and make the Chess Pieces fall into place. When he is finished, the middle of the chessboard reveals a passageway.
#The Asylum Grounds - Dan is at the chessboard near the entrance to the Asylum. He is using the [[Lightning]] to try and make the Chess Pieces fall into place. When he is finished, the middle of the chessboard reveals a passageway.
#'''[[The Haunted Ruins]]''' - Dan begins with three Lives and four Energy Bones. He uses the Magic Sword to dispatch a [[Shadow Demon]] for 300 points. He gets on the castle's battlements where he stands in front of a cannon which shoots him in the face, making him lose an Energy Bone. He then runs past the cannon and collects a Moon Rune.
#'''[[The Haunted Ruins]]''' - Dan begins with three Lives and four Energy Bones. He uses the Magic Sword to dispatch a [[Shadow Demon]] for 300 points. He gets on the castle's battlements where he stands in front of a cannon which shoots him in the face, making him lose an Energy Bone. He then runs past the cannon and collects a Moon Rune.