MediEvil Rolling Demo: Difference between revisions

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==Differences from the [[MediEvil/SCES-00311|retail version]]==
==Differences from the [[MediEvil/SCES-00311|retail version]]==
Being over a year older than the final game, the gameplay in the ''MediEvil Rolling Demo'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] gameplay of the final product. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet. Potentially offensive religious references have yet to be censored. Development is in full swing and most levels are only half-finished.
Being over a year older than the final game, the gameplay in the ''MediEvil Rolling Demo'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] gameplay of the final product. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet. Potentially offensive religious references have yet to be censored. Development is in full swing and most levels are only half-finished.
===Chests===
'''Chests''' are containers that contain various items. There are three types of chests in the ''MediEvil Rolling Demo'':
*Normal Chests - A normal chest will always contain the same thing every playthrough. It can contain weapons and shields.
*Random Chests - A random chest also contains weapons and shields like a normal chest, but its contents are randomised; the contents of the chest are not guaranteed to be the same on another playthrough. The chests can be recognised by their reddish colour and question mark on the front and back.
*Skull Chests - These chests house [[Smart Bombs]] which explode to damage anyone caught in their blast, including Dan himself. Enemies killed by a bomb will not be added to the total [[#Points|score]] even if Dan is the one to trigger it.
===Controls===
===Controls===
The ''MediEvil Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
The ''MediEvil Rolling Demo'' features a vastly different control scheme. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
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====Analog - 1====
====Analog - 1====
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
===Chests===
'''Chests''' are containers that contain various items. There are three types of chests in the ''Rolling Demo'':
*Normal Chests - A normal chest will always contain the same thing every playthrough. It can contain weapons and shields.
*Random Chests - A random chest also contains weapons and shields like a normal chest, but its contents are randomised; the contents of the chest are not guaranteed to be the same on another playthrough. The chests can be recognised by their reddish colour and question mark on the front and back.
*Skull Chests - These chests house [[Smart Bombs]] which explode to damage anyone caught in their blast, including Dan himself. Enemies killed by a bomb will not be added to the total [[#Points|score]] even if Dan is the one to trigger it.
===Energy===
===Energy===
Dan's energy is represented by semi-transparent green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
Dan's energy is represented by semi-transparent green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].