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MediEvil Rolling Demo: Difference between revisions

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====Analog - 1====
====Analog - 1====
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
===Chests===
'''Chests''' are containers that contain various items. There are three types of chests in the ''Rolling Demo'':
*Normal Chests - A normal chest will always contain the same thing every playthrough. It can contain weapons and shields.
*Random Chests - A random chest also contains weapons and shields like a normal chest, but its contents are randomised; the contents of the chest are not guaranteed to be the same on another playthrough. The chests can be recognised by their reddish colour and question mark on the front and back.
*Skull Chests - These chests house [[Smart Bombs]] which explode to damage anyone caught in their blast, including Dan himself. Enemies killed by a bomb will not be added to the total [[#Points|score]] even if Dan is the one to trigger it.
===Energy===
===Energy===
Dan's energy is represented by semi-transparent green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
Dan's energy is represented by semi-transparent green bones known as '''Energy Bones'''. These were replaced by [[Energy Vials]] and [[Fountains of Rejuvenation]] in the final game, while the '''Energy Counter''', which keeps track of the bones, was replaced by the [[Life Bar]].
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===Weapons===
===Weapons===
Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time. New weapons can be obtained from [[#Chests|chests]] found in the levels. Each weapon can be powered-up using the [[#Potions|Weapon Power-up Potion]]. Weapons can also be stolen by [[Imps]], in which case Dan will tear off his own arm to defend himself. There are 13 weapons in total:
Similarly to how it works in ''Ghosts 'n Goblins'', Dan can only carry a single weapon at a time. New weapons can be obtained from [[#Chests|chests]] or found on their own in the levels. Each weapon can be powered-up using the [[#Potions|Weapon Power-up Potion]]. Weapons can also be stolen by [[Imps]], in which case Dan will tear off his own arm to defend himself. Unlike in the final game, ranged weapons are unlimited and cannot be used up. There are 13 weapons in total:
*[[Small Sword]]
*[[Small Sword]]
*[[Big Sword]]
*[[Big Sword]]