Millennium Interactive: Difference between revisions

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==History==
==History==
The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.<ref name="incorporation"/> Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.<ref name="incorporation"/> By 1992, it became Millennium Interactive due to a management buyout.<ref name="incorporation"/><ref>{{Cite web|url=http://web.archive.org/web/20000412063856fw_/http://www.biota.org/papers/sginterview.html|site=Biota.org|title=The Origins of CyberLife|published=April 12, 2000|retrieved=July 24, 2021}}</ref>
The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.<ref name="incorporation"/> Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.<ref name="incorporation"/> By 1992, it became Millennium Interactive due to a management buyout.<ref name="incorporation"/><ref>{{Cite web|url=http://web.archive.org/web/20000412063856fw_/http://www.biota.org/papers/sginterview.html|site=Biota.org|title=The Origins of CyberLife|published=April 12, 2000|retrieved=July 24, 2021|quote=I published educational software myself, but only made peanuts on it. And then I started writing educational software for Logotron as a freelancer. They started getting interested in games, went to the States to look for new products, and came back with a boxful of games. This was nothing to do with me, I hated computer games. So then there was a management buyout. One side bought out the games and went its own way [and became Millennium] and Logotron was bought out by Longman. I ended up programming a version of a side scrolling platform game Millennium wanted porting to the PC - their expert said you couldn’t do fast background scrolls on the PC. I didn’t know it couldn’t be done, so I did it. A few weeks later the game was done and everyone was sufficiently impressed that I got more business. I found myself reluctantly a games programmer.|author=Grand, Steve}}</ref>
<!--In November 1994, CyberLife was set up to build products focused on artificial life. By November of 1996, there were 10 people in this department.{{citation needed}}-->


In November 1994, CyberLife was set up to build products focused on artificial life. By November of 1996, there were 10 people in this department.{{citation needed}}
On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to [[SCEE Cambridge Studio]].<ref name="TheTimes"/>{{TwitterRef|Wilson|815646211344596992|January 1, 2017|quote=Probably the only time I'll ever make it onto the business pages of The Times. Sony bought our little MediEvil game studio for £6 million!}} This allowed Sony to acquire ''[[MediEvil]]''.
 
On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to [[SCEE Cambridge Studio]].<ref name="TheTimes"/><ref>{{Icon|Twitter}} {{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/gunncomics/status/815646211344596992|published=January 1, 2017|retrieved=May 15, 2021}}</ref> This allowed Sony to acquire ''[[MediEvil]]''.


==Trivia==
==Trivia==
*Millennium shared its office building with Nichimen Graphics,<ref>{{Cite web|url=http://web.archive.org/web/19980204183008fw_/http://www.nichimen.com/PRESS/96-11-12office.html|published=November 12, 1996|site=Nichimen Graphics|title=FOR IMMEDIATE RELEASE|retrieved=July 24, 2021}}</ref> whose software {{w|N-World}} was used in the creation of ''MediEvil''.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref>
*Millennium shared its office building with Nichimen Graphics,<ref>{{Cite web|url=http://web.archive.org/web/19980204183008fw_/http://www.nichimen.com/PRESS/96-11-12office.html|published=November 12, 1996|site=Nichimen Graphics|title=FOR IMMEDIATE RELEASE|retrieved=July 24, 2021|quote=Nichimen Graphics Inc. announced today the opening of its European office in Cambridge, England in order to meet the specific needs of the growing 3D Interactive Market in Europe. The new office, located at Quern House, Mill Court, Great Shelford, Cambridge, UH, CB2 5LD, will be responsible for providing sales and technical support to prospects and current customers in the European market.}}</ref> whose software {{w|N-World}} was used in the creation of ''MediEvil''.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref>
==References==
==References==
{{Reflist}}
{{Reflist}}
==External links==
==External links==
*[http://web.archive.org/web/0if_/http://www.millennium.co.uk/ Official website] (archived version)
*{{Icon|Millennium}} [http://web.archive.org/web/0if_/http://www.millennium.co.uk/ Official website] (archived version).
*[[creatures:Millennium|Millennium at Creatures Wiki]]
*[[creatures:Millennium|Millennium]] at Creatures Wiki.
==Navigation==
==Navigation==
{{Empty section|Navigation}}
{{Empty section|Navigation}}
[[Category:Companies]]
[[Category:Companies]]

Revision as of 10:19, 23 April 2024

Millennium Interactive
MillenniumInteractive-Logo.png
Type Video game developer / publisher
Founded July 27, 1989[1]
Defunct since July 4, 1997[2]
Headquarters Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)[3]
Key people Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
Products James Pond, Creatures

Millennium Interactive was a video game publishing and development company based in the village of Great Shelford near Cambridge, England. It was responsible for titles such as Rome: Pathway to Power, The Adventures of Robin Hood, James Pond, Defcon 5, Deadline and most notably, Creatures. The first MediEvil began development at the studio in 1995, prior to Millennium's acquisition by Sony in 1997.

History

The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.[1] Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.[1] By 1992, it became Millennium Interactive due to a management buyout.[1][4]

On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to SCEE Cambridge Studio.[2][5] This allowed Sony to acquire MediEvil.

Trivia

  • Millennium shared its office building with Nichimen Graphics,[6] whose software N-World was used in the creation of MediEvil.[7]

References

  1. 1.0 1.1 1.2 1.3 CREATURE LABS LTD. - Overview (free company information from Companies House) on beta.companieshouse.gov.uk.
  2. 2.0 2.1 Nisse, Jason, Sony spends £6m on research base in The Times. Published July 14, 1997. Retrieved May 15, 2021.
  3. CyberLife Enquiries on CyberLife. Published June 7, 1997. Retrieved July 23, 2021.
  4. "I published educational software myself, but only made peanuts on it. And then I started writing educational software for Logotron as a freelancer. They started getting interested in games, went to the States to look for new products, and came back with a boxful of games. This was nothing to do with me, I hated computer games. So then there was a management buyout. One side bought out the games and went its own way [and became Millennium] and Logotron was bought out by Longman. I ended up programming a version of a side scrolling platform game Millennium wanted porting to the PC - their expert said you couldn’t do fast background scrolls on the PC. I didn’t know it couldn’t be done, so I did it. A few weeks later the game was done and everyone was sufficiently impressed that I got more business. I found myself reluctantly a games programmer." — Grand, Steve, The Origins of CyberLife on Biota.org. Published April 12, 2000. Retrieved July 24, 2021.
  5. Twitter "Probably the only time I'll ever make it onto the business pages of The Times. Sony bought our little MediEvil game studio for £6 million!"Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published January 1, 2017.
  6. "Nichimen Graphics Inc. announced today the opening of its European office in Cambridge, England in order to meet the specific needs of the growing 3D Interactive Market in Europe. The new office, located at Quern House, Mill Court, Great Shelford, Cambridge, UH, CB2 5LD, will be responsible for providing sales and technical support to prospects and current customers in the European market."FOR IMMEDIATE RELEASE on Nichimen Graphics. Published November 12, 1996. Retrieved July 24, 2021.
  7. jason wilson medievil design history on atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive).

External links

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