Millennium Interactive: Difference between revisions

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In November 1994, Cyberlife was set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there were 10 people in this department.
In November 1994, Cyberlife was set up to build products around Steve Grand's concepts of artificial life. By November of 1996, there were 10 people in this department.


On July 4th, 1997, the Millennium development studio, along with several of the projects in development, were sold to Sony Computer Entertainment for £6 million and renamed to [[SCE Cambridge Studio]].<ref name="TheTimes">{{Cite news|title=''Sony spends £6m on research base''|newspaper=The Times|author=Nisse, Jason|published=July 14, 1997|retrieved=May 15th, 2021}}</ref><ref>{{Icon|Twitter}} {{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/gunncomics/status/815646211344596992|published=January 1st, 2017|retrieved=May 15th, 2021}}</ref> This allowed Sony to acquire ''[[MediEvil]]''.
On July 4th, 1997, the Millennium development studio, along with several of the projects in development, were sold to Sony Computer Entertainment for £6 million and renamed to [[SCE Cambridge Studio]].<ref name="TheTimes">{{Cite news|title=''Sony spends £6m on research base''|newspaper=The Times|author=Nisse, Jason|published=July 14, 1997|retrieved=May 15, 2021}}</ref><ref>{{Icon|Twitter}} {{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/gunncomics/status/815646211344596992|published=January 1, 2017|retrieved=May 15, 2021}}</ref> This allowed Sony to acquire ''[[MediEvil]]''.


==References==
==References==