Pools Of The Ancient Dead: Difference between revisions

no edit summary
m (Removing images.)
No edit summary
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Pools of the Ancient Dead}}
{{Pagination|[[Pools Of The Ancient Dead|MediEvil]]|[[Pools Of The Ancient Dead (MediEvil: Resurrection)|MediEvil: Resurrection]]}}
 
{{Infobox level
{{Template:Infobox level
|name = Pools Of The Ancient Dead
|aka = The Swamps, Flood lands
|image = MediEvil1998-PoolsOfTheAncientDead-LoadingScreen.png
|name = [[Speedrunning:Pools of the Ancient Dead|<font color=#a61800>Pools of the Ancient Dead</font>]]
|image2 = MediEvil2019-PoolsOfTheAncientDead-LoadingScreen.png
|nav = {{LevelNav|PSX=Pools of the Ancient Dead (MediEvil)|PSP=Pools of the Ancient Dead (Resurrection)}}
|image = <gallery>
MedPS4PoolsoftheAncientDead.png|2019
Pools_of_the_Ancient_Dead.png|1998
</gallery>
|chalice = Yes
|chalice = Yes
|enemies = [[Ghouls]], [[Tentacles]], [[Armoured Knights]], [[Undead Warriors]]
|enemies = [[Ghouls]], [[Tentacles]], [[Armoured Knights]], [[Undead Warriors]]
|levelnumber = 14.
|nlevel = [[The Lake]]
|nlevel = [[The Lake]]
|plevel = [[The Enchanted Earth]]
|plevel = [[The Enchanted Earth]]
|track = [[MediEvil/Music#IG6|IG6]] (1998)<br>[[Necromancer's Finest]] (2019)
|music = [[MediEvil/Music#IG6|IG6]]
|fmv = [[5AV]]
|music2019 = [[Necromancer's Finest]]
|walkthrough1998 = MediEvil - Pools of the Ancient Dead
|fmvbefore = [[5AV]]
|walkthrough1998author = [https://www.youtube.com/user/iCABALi iCABALi]
|walkthrough2019 =
|walkthrough2019author = [https://www.youtube.com/channel/UCQXI4dGbasH2nMOzZRB2Heg BlackFox2240]
}}
}}
{{Location
{{LocationMediEvil
|bgposition = 52% 39%
|southwest = [[The Enchanted Earth]]
|southwest = [[The Enchanted Earth]]
|northwest = [[The Lake]]}}
|northwest = [[The Lake]]}}
{{Quote|The Battle of Gallowmere is long past, but an army of the undead still marches through these muddy plains. Try not to trip on your own grave!}}
{{Trophies|
 
{{Trophy/MediEvil|King of Cups}}
{{nihongo|'''Pools of the Ancient Dead'''|死者たちの沼|Shisha-tachi no numa}} is the fourteenth level in ''[[MediEvil]]''. It is where the [[Battle of Gallowmere]] was fought against [[Zarok]], 100 years prior to the events of ''MediEvil''; presumably, it was here where Sir Dan was killed. It has since become inundated with large quantities of water, converting it into a swamp, filled with undead soldiers. Dan talks to the [[Boat Man]] here, who says he will take Dan to the sunken town of [[Mellowmede]] if Dan brings him eight [[Soul Helmet|lost souls]].
{{Trophy/MediEvil|Healthiest Man Alive - Er Dead}}
{{Trophy/MediEvil|Deathly Smorgasbord}}
}}
{{Quote|The Battle of Gallowmere is long past, but an army of the undead still marches through these muddy plains. Try not to trip on your own grave!|Loading screen description}}
'''Pools Of The Ancient Dead''' is the fourteenth level in ''[[MediEvil]]''. It is where the [[Battle of Gallowmere]] was fought against [[Zarok]], 100 years prior to the events of ''MediEvil''; presumably, it was here where Sir Dan was killed. It has since become inundated with large quantities of water, converting it into a swamp, filled with undead soldiers. Dan talks to the [[Boat Man]] here, who says he will take Dan to the sunken town of [[Mellowmede]] if Dan brings him eight [[Soul Helmet|lost souls]].


==Walkthrough==
==Walkthrough==
===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
{{Empty section|Walkthrough}}
The biggest danger of this area is falling into the water
which drains what is in your life meter. Be careful as you
walk and jump.
 
You start off on a decent sized patch of ground. Walk down
to find a BAG OF COINS. Then go up and talk to the GARGOYLE.
 
Walk across the wooden bridge and find the FIRST BOOK,
which is the only book.
 
Walk around to the right, or left, so you can jump up the
steps. There you will find an ENERGY VIAL. Follow the stone
path onward. To the right of the path, you should see
something is in the water. As you approach it, it will
become a tentacle that will attack you. You can fight back
if you wish, but such tentacles do not count towards your
Chalice percentage.
 
When you have a choice, go to the left. The path stops, but
there is a stone platform not far from you. Run towards it
and jump to do a running jump and land on that platform.
(When doing running jumps, try to time it so you jump at the
very last moment so that you can get the most distance.) The
Boat Man will speak to you. You are given your task to
gather eight lost souls.
 
Do a running jump back to the path. You will notice a zombie
in a large suit of armor. You need to use your weapon to
force such zombies into the swamp where they will sink. They
do count towards your Chalice percentage.
 
Walk to the corner where you have to go left. You will pass
another tentacle. Jump up onto the round corner. Continue
to a rectangular area with a MERCHANT GARGOYLE at the end of
it. To the right is a path. Do a running jump to reach it.
Walk along it to the ground. Be careful of the tentacle to
the right of that path. Walk forward toward the FOUNTAIN,
and be careful of the tentacle in the pool to the right.
 
Once at the Fountain, walk to the right. You will notice
gold bridges connect a lot of the land. Take note that each
time you find a lost soul, some of those bridges will
disappear. Once you have all the lost souls, no such bridges
will be left.
 
You should see a chest with a skull and crossbones. Feel
free to break it open and release KUL KATURA. Remember, you
cannot control this serpent and it will only exist here for
a limited amount of time.
 
Cross over using the gold bridge to the right. Look around
for another chest with a skull and crossbones and walk
towards it. Be very careful if you hit it as it has a time
bomb. Even if you are at a relatively safe distance from
the bomb when it explodes, it can still push you.
 
With that chest in front of you, go to the left. You should
see a bag on an island. Do a walking jump to reach the BAG
OF COINS. Then, you may want to try to do a running jump to
return to where you were. (A running jump to that island may
go too far, but a running jump from the island makes it more
likely you will successfully make it across.) You should see
a yellow object. Make a running jump to reach your first
SOUL HELMET. Return to the chest with the time bomb.
 
This time, with that chest in front of you, go towards the
right and pick up the CHAOS RUNE. Then, look around yourself
until you see the Chalice in the distance. Walk towards the
Chalice.
 
Very near the Chalice, walk over a gold bridge. This brings
you to a tree with two shields on it. Take the second SOUL
HELMET. Also, take the ENERGY VIAL. Since both bridges are
gone, just to be safe, with the tree in front of you and the
Chalice behind you, go to the left.
 
Walk towards and then past the Chalice. Ignore any ways to
the right and keep going until you find the third SOUL
HELMET. Then, the bridges vanish. While at the flag, where
you found the Soul Helmet, you should see a path to the
right. This path has a pointed end. With the flag to your
left, do a running jump to jump onto the path. Follow it
back to the stone path which leads back to the Merchant
Gargoyle.
 
With that stone path to the left, walk forward and take the
first right. You should see a chest with a skull and
crossbones. In it is a time bomb. Set it off at your own
risk. You should also see the fourth SOUL HELMET, so take
it. (If you walk to the Soul Helmet without going over the
gold bridge, be careful while walking in-between the poles.)
 
With where you just took the Soul Helmet behind you, walk
forward and walk to the right across the first gold bridge
you find. This leads you onto an oval area with an ENERGY
VIAL. The way is narrow, so proceed with caution. Then,
cross back over that bridge.
 
You should see an area with a lot of chests that all have a
skull and crossbones on them. You want to take care of them
while the gold bridge for this is still present. Center on
the chest which is near the tree. You should just have to
run in a straight line across the gold bridge to reach it.
Trigger it. Then run back across the bridge. That should
set up a chain reaction which will explode most or even all
of those chests for you. Then you will not have to worry
about them.
 
With that gold bridge you just ran across in front of you,
go left and up. You should find a SILVER SHIELD in a chest.
Not far away is your fifth SOUL HELMET.
 
From where you found the Soul Helmet, you should see an
isolated piece of ground. Do a walking jump to it. From
there, do a walking jump to the area with a large tree with
two shields on it. (This is the area with all the chests
from earlier.) You should see the sixth SOUL HELMET in front
of you, so take it.
 
Keep going to find a gate. Walk into the red hand to use the
Chaos Rune. As you walk forward, the view will shift so the
two chariots are at the bottom of the screen. In this view,
you need to look towards the left. You should see treasure
on the island in that direction. Keep close to the wall and
do a running jump to that island. There you will find a
CHEST OF COINS, another CHEST OF COINS, an ENERGY VIAL,
another ENERGY VIAL, and a LIFE BOTTLE. Be careful of the
tentacle. Again, staying close to the wall, do a running
jump back to the area with the chariots.
 
Next to the chariots is the seventh SOUL HELMET. Taking it
will trigger some enemies to appear. Walk past the chariots
and down the path. Be careful of the chariots as they will
roll down after you. At the bottom of the path, you will
find an ENERGY VIAL, another ENERGY VIAL, and the eighth and
final SOUL HELMET. When you take it, enemies will appear and
the exit will close. I would advise you deal with the thin
zombies with the throwing weapons first and then deal with
pushing the fat zombies over the edge. Kill them all to
open the exit.
 
Run back up the path. Last, you need to fill up your
Chalice. Consider using some sort of distance weapon as
flying monsters have appeared. Walk out of the gates that
needed the Chaos Rune. Keep to the right as you walk. Do a
walking jump back to that isolated piece of ground. Do
another walking jump to go back to where you see a broken
chest on the ground, where you got the Silver Shield
earlier.
 
Go to the left and then stay next to the right edge to
return to the stone path that leads back to the Merchant
Gargoyle. Keep walking past the stone path, while staying
along the right edge, until you are at the path with a point
at the end of it. There are two other areas near it. Make a
running jump to the one with the square end which has no
grass on it. Once there, walk to the far end of this path
and make a running jump towards an area with a chest, which
has or had a time bomb. With the chest in front of you, go
to the right. Then look around and you should be able to
walk into the CHALICE.
 
Walk back to the last chest mentioned. With it behind you,
do a running jump onto the next piece of ground. Walk
forward and do a running jump onto the pointed piece of
ground. Then go to the right and keep close to the left edge
until you are back at the stone path. Walk up it. Do a
running jump off of the end of it to return to the Merchant
Gargoyle.
 
Walk away from the Merchant Gargoyle. Jump up onto the round
corner. Follow the path to the right. As you turn on the
next corner, ignore the way you see to the side and walk to
the end of the path. Do a running jump back to the platform.
 
Once at the Boat Man, use the Soul Helmet from your
inventory and he will give you a ride.
 
==[[Book of Gallowmere]]==
===[[:Category:Friendlies|Friendlies]]===
{{MobileLayout|desktop=
{{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
{{BestiaryEntry|Information Gargoyle}}
{{BestiaryEntry|Merchant Gargoyle}}
{{BestiaryEntry|Kul Katura the Serpent Lord}}
{{!}}}
|mobile=
{{BestiaryEntry|Information Gargoyle|mobile}}
{{BestiaryEntry|Merchant Gargoyle|mobile}}
{{BestiaryEntry|Kul Katura the Serpent Lord|mobile}}
}}
 
===[[:Category:Enemies|Enemies]]===
{{MobileLayout|desktop=
{{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
{{BestiaryEntry|Armored Knights}}
{{BestiaryEntry|Mud Knights}}
{{BestiaryEntry|Ghouls}}
{{BestiaryEntry|Tentacles}}
{{!}}}
|mobile=
{{BestiaryEntry|Armored Knights|mobile}}
{{BestiaryEntry|Mud Knights|mobile}}
{{BestiaryEntry|Ghouls|mobile}}
{{BestiaryEntry|Tentacles|mobile}}
}}


==Book of Gallowmere==
===Friendlies===
<gallery>
MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]]
MediEvil2019-KulKatura-BookOfGallowmere.png|link=Kul Katura the Serpent Lord|alt=Kul Katura the Serpent Lord|[[Kul Katura the Serpent Lord|Kul Katura]]
MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]]
</gallery>
===Enemies===
*[[Armored Knights]]
*[[Ghouls]]
*[[Mud Knights]]
*[[Tentacles]]
==Inventory==
{{Empty section}}
==Intermissions==
{{Empty section}}
==Books==
==Books==
{{Template:Main|MediEvil_books|l1=MediEvil books}}
{{Main|Books in MediEvil}}
=====Book 1=====
===Book 1===
Weapons are useless against the heavy armour of the knights. Don't let them shove you in the swamp - that mud will never come out.
Weapons are useless against the heavy armour of the knights. Don't let them shove you in the swamp - that mud will never come out.
==Gallery==
==Gallery==
{{Gallery|artwork=
{{Empty section|Gallery}}
<gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
==In other languages==
Armoured Knights Concept Art.jpg
===''MediEvil'' (1998 original)===
Crystal20cavern enemies small.jpg
{{Empty section|Languages}}
MediEvilghoul and fatknight art.jpg
===''MediEvil'' (2019 remake)===
Fat Knight Movements.jpg
{{OtherLanguages
MudKnight concept.png
|ar = ”برك الموتى القدامى”
Med10_small.jpg
|arR ="brak almawtaa alqudamaa"
</gallery>
|bg = Блатата на древните мъртви
|screenshots=
|bgR =Blatata na drevnite mŭrtvi
<gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
|cz = Tůně starých mrtvých
PD8.PNG
|da = De Gamle Dødes Vandhuller
PD1.PNG
|de = Totentümpel
PD5.PNG
|el = Οι Βάλτοι των Αρχαίων Νεκρών
PD7.PNG
|elR =Oi Váltoi ton Archaíon Nekrón
PD3.PNG
|es = Las Ciénagas de los antiguos muertos
PD2.PNG
|esMX = Ciénagas de los Muertos Antiguos
PD6.PNG
|fi = Muinaiskalmojen altaat
PD4.PNG
|fr = Zone des Anciens défunts
</gallery>
|hr = Mlake drevnih mrtvih
|hu = A rég holtak tavai
|it = Le paludi dei morti viventi
|ja = 死者たちの沼
|jaR =Shisha-tachi no numa
|nl = Poelen van de Oude Doden
|no = Bassenger av oldtidens døde
|pl = Stawy pradawnych umarłych
|pt = Poças dos Mortos Antigos
|ptBR = Águas dos Mortos Ancestrais
|ro = Gropile Morților Antici
|ru = Заводи древних мертвецов
|ruR =Zavodi drevnikh mertvetsov
|sv = De Uråldriga Dödas Dammar
|tr = Kadim Ölülerin Gölcükleri
}}
}}
 
{{clr}}
==Trivia==
==Navigation==
*A boss battle against [[the Swamp Guardian]] was considered for this level, but the idea never made it past the conceptual stage.
 
{{MediEvil levels}}
{{MediEvil levels}}
[[it:Le Paludi dei Morti Viventi]]
[[Category:Levels]]
[[Category:Levels]]
[[Category:Levels in MediEvil]]
[[Category:Levels in MediEvil]]