Pumpkin King: Difference between revisions

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====Strategy====
====Strategy====
One might be tempted to try a ranged weapon this time around, ''however'', the developers behind this remake added a major new wrinkle: as the Pumpkin King loses every quarter of his HP, he raises a twofold defence. First, he will regrow one or more pod sacs at random to draw energy from the surrounding land. Second, while regaining HP, he will grow a hard vine barrier around himself that is impervious to all weapons. Dan needs to find and destroy all regenerated sacs to drop the barrier and halt the Pumpkin's self-healing. Attack as usual and repeat up to thrice more to squish this overgrown squash for good.
One might be tempted to try a ranged weapon this time around, ''however'', the developers behind this remake added a major new wrinkle: as the Pumpkin King loses every quarter of his HP, he raises a twofold defence. First, he will regrow one or more pod sacs at random to draw energy from the surrounding land. Second, while regaining HP, he will grow a hard vine barrier around himself that is impervious to all weapons. Dan needs to find and destroy all regenerated sacs to drop the barrier and halt the Pumpkin's self-healing. Attack as usual and repeat up to thrice more to squish this overgrown squash for good.
==Behind the scenes==
===Development===
====''MediEvil'' (2019 remake)====
The boss battle was significantly changed in the remake. The process was detailed by [[Alexander Gold]], one of the game's designers, on a blog post on Game Developer.<ref>{{Cite web|url=https://www.gamedeveloper.com/design/medievil-boss-design---return-of-the-pumpkin-king|title=MediEvil Boss Design - Return of the Pumpkin King|site=Game Developer|published=December 13, 2019|retrieved=August 23, 2023}}</ref>
==Gallery==
==Gallery==
{{Empty section|Gallery}}
{{Empty section|Gallery}}
==References==
{{Reflist}}
==Navigation==
==Navigation==
{{MediEvil enemies}}
{{MediEvil enemies}}