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{{Q|That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!|[[Al-Zalam]] | {{Q|That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!|[[Al-Zalam]] explains rune keys to Sir Dan.}} | ||
'''Rune Stones''', also known as '''Rune Keys''' or '''Runes''', were artefacts found throughout the land of [[Gallowmere]] in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress. | '''Rune Stones''', also known as '''Rune Keys''' or '''Runes''', were artefacts found throughout the land of [[Gallowmere]] in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress. | ||
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==Gameplay== | ==Gameplay== | ||
===Overview=== | |||
Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone. | Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone. | ||
===MediEvil: Resurrection=== | |||
The claw locks as enchanted; thus, they are seen swiping for their key when approached. | |||
==References== | ==References== |