Rune Stones: Difference between revisions

 
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{{Q|That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!|[[Al-Zalam]], ''[[MediEvil: Resurrection]]''}}
{{Q|That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!|[[Al-Zalam]] explains rune keys to Sir Dan.}}


'''Rune Stones''', also known as '''Rune Keys''' or '''Runes''', were artefacts found throughout the land of [[Gallowmere]] in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress.
'''Rune Stones''', also known as '''Rune Keys''' or '''Runes''', were artefacts found throughout the land of [[Gallowmere]] in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress.
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==Gameplay==
==Gameplay==
===Overview===
Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone.
Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone.
{{ResurrectionText|Some accounts describe the claw locks as enchanted; thus, they are seen swiping for their key when approached.}}
===MediEvil: Resurrection===
The claw locks as enchanted; thus, they are seen swiping for their key when approached.


==References==
==References==