Scarecrow Fields: Difference between revisions

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|Box title = Scarecrow Fields
|Box title = Scarecrow Fields
|image = [[File:Scarecrow_Fields.png|300px]]
|image = [[File:Scarecrow_Fields.png|300px]]
|Row 1 title = Chalice:
|Row 1 title = [[Chalice]]:
|Row 1 info = Yes
|Row 1 info = Yes
|Row 2 title = Enemies:
|Row 2 title = Enemies:
|Row 2 info = [[Scarecrows]], [[crows]], [[bats]], [[farmers (enemies)|farmers]], [[Wheat Daemons]], [[Mecha Imps]]
|Row 2 info = [[Scarecrows]], [[Undead Farmers]], [[Wheat Daemons]], [[Mecha Imps]]
|Row 3 title = Next level:
|Row 3 title = Previous level:
|Row 3 info = [[Pumpkin Gorge]]
|Row 3 info = [[Return to the Graveyard]]
|Row 4 title = Previous level:
|Row 4 title = Next level:
|Row 4 info = [[Return to the Graveyard]]}}
|Row 4 info = [[Pumpkin Gorge]]
The '''Scarecrow Fields''' is a sixth level in [[MediEvil]] and [[Resurrection]].
|Row 5 title = Track:
[[Category:Levels]]
|Row 5 info = [[A difficult path]]
[[Category:MediEvil levels]]
|Row 6 title = [[FMV]]:
|Row 6 info = 3AV}}
'''Scarecrow Fields''' is the sixth level in [[MediEvil]]. After completion, [[The Sleeping Village]], [[Pumpkin Gorge]] and [[The Enchanted Earth]] become available.
==Walkthrough==
==Characters==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|[[File:KulChar.png|150px|link=Kul Katura the Serpent Lord]]
|'''Kul Katura the Serpent Lord'''<br />This mighty Spirit has been captured by Zarok and scaled within a Chest.
|-
|[[File:GargChar.png|150px|link=Information Gargoyle]]
|'''Information Gargoyles'''<br />These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest.
|-
|[[File:MerChar.png|150px|link=Merchant Gargoyle]]
|'''Merchant Gargoyles'''<br />These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you.
|}
==Enemies==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|[[File:FarmerEnem.png|100px|link=Undead Farmers]]
|'''Undead Farmers'''<br />These undead creatures inhabit the hays of Gallowmere. They are not subtle or crafty, far from it, they just want to spike people with their pitchfork as much (and as quickly) as possible. A few hard hits from a club or hammer should bring them down rather easily.
|-
|[[File:ScareEnem.png|100px|link=Scarecrows]]
|'''Scarecrows'''<br />The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math!
|-
|[[File:MechaEnem.png|100px|link=Mecha Imps]]
|'''Mecha Imps'''<br />Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves.
|-
|[[File:WheatEnem.png|100px|link=Wheat Daemons]]
|'''Wheat Daemons'''<br />These maniacal little beasties skulk within the corn fields waiting for the unwary adventurer to enter their domain. Should they detect any intruders, their frightening speed and gleeful ruthlessness will ensure their victim receives a messy and instantaneous death. No one has ever managed to kill a Wheat Daemon, and it's probably best not to try.
|}
 
==Items==
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" columns="6" captiontextcolor="#ffffff">
Club.png|link=Club
CopperShield.png|link=Copper Shield
Pouch.png|(8x)|link=Treasure
Treasure.png|(4x)|link=Treasure
Energy Vial.png|(2x)|link=Energy Vial
Life Bottle.png|link=Life Bottle
Moon.png|link=Rune Stones
Earth Rune.png|link=Rune Stones
Chaos Rune.png|link=Rune Stones
Chalice.png|link=Chalice of Souls
Harvester Part.png|link=Harvester Part
</gallery>
 
==Books==
{{Template:Main|MediEvil_books|l1=MediEvil books}}
=====Book 1 - The Scarecrows=====
The scarecrows are almost unstoppable so don't be a hero! Try trapping them while you make your escape.
 
=====Book 2 - Mecha imps=====
Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!
 
=====Book 3 - Kul Katura=====
Kul Katura the Serpent Lord yearns to fight along side you but has been captured by Zarok and scaled within a Chest. Free this mighty Spirit and earn a powerful ally!
 
=====Book 4 - Wheat Daemons=====
Death waits in the cornfield. Pick your route carefully and do not linger in the corn.
 
=====Book 5 - Harvester=====
These fields are home to many mad machines, yet the most bizarre of them is housed within this barn.
 
=====Book 6 - Missing Harvester Part=====
The Corn cutting machine is missing a part. A cog fell off this miracle of modern agriculture and it hasn't worked since.
==Gallery==
<gallery columns="4" orientation="portrait" position="center" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
BigDoor.PNG|Building in the Fields.
Fields2.PNG|The Mecha Imp.
Fields.PNG|The Fields.
Windmill.PNG|A windmill.
Contraption1.PNG|A contraption in the Fields.
Contraption2.PNG|Another contraption.
TheHarvester.PNG|The harvester.
ChaliceFields.PNG|The Chalice.
</gallery>