Scarecrow Fields: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 3: Line 3:
|image = [[File:Scarecrow_Fields.png|300px]]
|image = [[File:Scarecrow_Fields.png|300px]]
|chalice = Yes
|chalice = Yes
|enemies = [[Scarecrows]], [[Undead Farmers]], [[Wheat Daemons]], [[Mecha Imps]]
|enemies = [[Scarecrows]], [[Farmers (enemies)|Farmers]], [[Corn Killers]], [[Wickermen]]
|plevel = [[Return to the Graveyard]]
|plevel = [[Return to the Graveyard]]
|nlevel = [[Pumpkin Gorge]]
|nlevel = [[Pumpkin Gorge]]
Line 26: Line 26:
==Enemies==
==Enemies==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|[[File:FarmerEnem.png|100px|link=Undead Farmers]]
|[[File:FarmerEnem.png|100px|link=Farmers (enemies)]]
|'''Undead Farmers'''<br />These undead creatures inhabit the hays of Gallowmere. They are not subtle or crafty, far from it, they just want to spike people with their pitchfork as much (and as quickly) as possible. A few hard hits from a club or hammer should bring them down rather easily.
|'''Farmers'''<br />These undead creatures inhabit the hays of Gallowmere. They are not subtle or crafty, far from it, they just want to spike people with their pitchfork as much (and as quickly) as possible. A few hard hits from a club or hammer should bring them down rather easily.
|-
|-
|[[File:ScareEnem.png|100px|link=Scarecrows]]
|[[File:ScareEnem.png|100px|link=Scarecrows]]
|'''Scarecrows'''<br />The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math!
|'''Scarecrows'''<br />The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math!
|-
|-
|[[File:MechaEnem.png|100px|link=Mecha Imps]]
|[[File:MechaEnem.png|100px|link=Wickermen]]
|'''Mecha Imps'''<br />Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves.
|'''Wickermen'''<br />Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves.
|-
|-
|[[File:WheatEnem.png|100px|link=Wheat Daemons]]
|[[File:WheatEnem.png|100px|link=Corn Killers]]
|'''Wheat Daemons'''<br />These maniacal little beasties skulk within the corn fields waiting for the unwary adventurer to enter their domain. Should they detect any intruders, their frightening speed and gleeful ruthlessness will ensure their victim receives a messy and instantaneous death. No one has ever managed to kill a Wheat Daemon, and it's probably best not to try.
|'''Corn Killers'''<br />These maniacal little beasties skulk within the corn fields waiting for the unwary adventurer to enter their domain. Should they detect any intruders, their frightening speed and gleeful ruthlessness will ensure their victim receives a messy and instantaneous death. No one has ever managed to kill a Wheat Daemon, and it's probably best not to try.
|}
|}